Module #1 Introduction to 3D Animation for Games Overview of the course, importance of 3D animation in games, and brief history of 3D animation
Module #2 Software Overview:Blender and Maya Introduction to Blender and Maya, two popular 3D animation software used in the game industry
Module #3 3D Modeling Fundamentals Basic principles of 3D modeling, including vertices, edges, and faces
Module #4 Understanding Game Engines:Unity and Unreal Engine Introduction to Unity and Unreal Engine, two popular game engines and their role in 3D animation
Module #5 3D Animation Principles Understanding the 12 basic principles of animation and how they apply to 3D animation for games
Module #6 Keyframe Animation Understanding keyframe animation, including setting keyframes, interpolating, and manipulating curves
Module #7 Character Animation:Walk Cycles and Idle Animations Creating walk cycles and idle animations for game characters
Module #8 Character Animation:Run Cycles and Jumping Animations Creating run cycles and jumping animations for game characters
Module #9 Character Animation:Advanced Techniques Advanced character animation techniques, including state machines and blend trees
Module #10 Prop Animation and Physics Animating props and understanding physics in 3D animation for games
Module #11 Camera Animation and Cinematics Creating camera animations and cinematics for games
Module #12 Animation Editing and Cleanup Editing and cleaning up animations for games, including fixing errors and optimizing performance
Module #13 State Machines and Animation Blueprints Creating state machines and animation blueprints in game engines
Module #14 Animation Integration with Game Engines Importing and setting up animations in game engines, including Unity and Unreal Engine
Module #15 Optimizing Animations for Performance Optimizing animations for performance in games, including reducing polycount and using level of detail
Module #16 Advanced Animation Techniques:Real-Time Animation and Simulation Advanced animation techniques, including real-time animation and simulation
Module #17 Motion Capture and Data Analysis Using motion capture technology and analyzing data for more realistic animations
Module #18 Visual Effects and Particle Simulation Creating visual effects and particle simulations for games
Module #19 Lighting for Animation Understanding lighting principles and techniques for 3D animation in games
Module #20 Rendering and Post-Production Rendering and post-production techniques for 3D animation in games
Module #21 Game Development Pipelines and Collaboration Understanding game development pipelines and collaboration with developers and artists
Module #22 Portfolio Building and Showreel Creation Building a portfolio and creating a showreel to showcase 3D animation skills
Module #23 Industry Insights and Career Development Insights from industry professionals and career development opportunities in 3D animation for games
Module #24 Course Wrap-Up & Conclusion Planning next steps in 3D Animation for Games career