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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

3D Animation for Games
( 24 Modules )

Module #1
Introduction to 3D Animation for Games
Overview of the course, importance of 3D animation in games, and brief history of 3D animation
Module #2
Software Overview:Blender and Maya
Introduction to Blender and Maya, two popular 3D animation software used in the game industry
Module #3
3D Modeling Fundamentals
Basic principles of 3D modeling, including vertices, edges, and faces
Module #4
Understanding Game Engines:Unity and Unreal Engine
Introduction to Unity and Unreal Engine, two popular game engines and their role in 3D animation
Module #5
3D Animation Principles
Understanding the 12 basic principles of animation and how they apply to 3D animation for games
Module #6
Keyframe Animation
Understanding keyframe animation, including setting keyframes, interpolating, and manipulating curves
Module #7
Character Animation:Walk Cycles and Idle Animations
Creating walk cycles and idle animations for game characters
Module #8
Character Animation:Run Cycles and Jumping Animations
Creating run cycles and jumping animations for game characters
Module #9
Character Animation:Advanced Techniques
Advanced character animation techniques, including state machines and blend trees
Module #10
Prop Animation and Physics
Animating props and understanding physics in 3D animation for games
Module #11
Camera Animation and Cinematics
Creating camera animations and cinematics for games
Module #12
Animation Editing and Cleanup
Editing and cleaning up animations for games, including fixing errors and optimizing performance
Module #13
State Machines and Animation Blueprints
Creating state machines and animation blueprints in game engines
Module #14
Animation Integration with Game Engines
Importing and setting up animations in game engines, including Unity and Unreal Engine
Module #15
Optimizing Animations for Performance
Optimizing animations for performance in games, including reducing polycount and using level of detail
Module #16
Advanced Animation Techniques:Real-Time Animation and Simulation
Advanced animation techniques, including real-time animation and simulation
Module #17
Motion Capture and Data Analysis
Using motion capture technology and analyzing data for more realistic animations
Module #18
Visual Effects and Particle Simulation
Creating visual effects and particle simulations for games
Module #19
Lighting for Animation
Understanding lighting principles and techniques for 3D animation in games
Module #20
Rendering and Post-Production
Rendering and post-production techniques for 3D animation in games
Module #21
Game Development Pipelines and Collaboration
Understanding game development pipelines and collaboration with developers and artists
Module #22
Portfolio Building and Showreel Creation
Building a portfolio and creating a showreel to showcase 3D animation skills
Module #23
Industry Insights and Career Development
Insights from industry professionals and career development opportunities in 3D animation for games
Module #24
Course Wrap-Up & Conclusion
Planning next steps in 3D Animation for Games career


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