Module #1 Introduction to 3D Animation Overview of 3D animation, its applications, and the role of rigging and motion in the animation pipeline
Module #2 Understanding 3D Modeling for Rigging Fundamentals of 3D modeling, modeling for rigging, and preparing models for animation
Module #3 Rigging Basics Introduction to rigging, types of rigs, and setting up a basic rig
Module #4 Skeletal Systems and Joint Hierarchy Understanding skeletal systems, joint hierarchy, and how to set up a character rig
Module #5 Rigging Tools and Techniques Exploring rigging tools and techniques, such as skinning, weighting, and constraint systems
Module #6 Character Rigging:Body and Limbs Rigging the body, arms, and legs, including setting up IK and FK chains
Module #7 Character Rigging:Face and Hands Rigging the face, eyes, and hands, including setting up facial expressions and hand animation
Module #8 Advanced Rigging Techniques Exploring advanced rigging techniques, such as muscle simulation, cloth simulation, and dynamics
Module #9 Motion Fundamentals Understanding the principles of motion, including timing, spacing, and easing
Module #10 Keyframe Animation Introduction to keyframe animation, including setting keyframes, editing curves, and using the dope sheet
Module #11 Motion Capture and Data Import Using motion capture data, importing and editing motion data, and applying it to a rigged character
Module #12 Physics-Based Animation Introduction to physics-based animation, including setting up simulations, and using forces and collisions
Module #13 Animating Walk Cycles and Runs Animating walk cycles and runs, including creating cycles, and using motion graphs
Module #14 Animating Jumps and Falls Animating jumps and falls, including setting up physics simulations and using motion capturing
Module #15 Animating Interactions and Reactions Animating interactions and reactions, including creating interactions with objects and other characters
Module #16 Polishing and Refining Animation Refining and polishing animation, including using animation editing tools and workflow optimization
Module #17 Animation for Film and Video Games Animating for different mediums, including film, video games, and virtual reality experiences
Module #18 Advanced Animation Techniques Exploring advanced animation techniques, including crowd simulation, and creature animation
Module #19 Rigging and Animation for Visual Effects Using rigging and animation in visual effects, including set extensions and creature animation
Module #20 Collaboration and Project Management Working collaboratively on animation projects, including project management and pipeline workflow
Module #21 Rigging and Animation for Real-Time Applications Using rigging and animation in real-time applications, including game engines and virtual reality
Module #22 Scripting and Automation Using scripting and automation tools to streamline workflow and create custom tools and effects
Module #23 Troubleshooting and Optimization Troubleshooting common rigging and animation issues, and optimizing workflow for efficiency
Module #24 Advanced Topics in Rigging and Animation Exploring advanced topics, including machine learning, and AI-assisted animation
Module #25 Final Project Development Developing a final project that demonstrates understanding of rigging and animation concepts
Module #26 Final Project Feedback and Iteration Receiving feedback and iterating on the final project to refine skills and techniques
Module #27 Career Development and Portfolio Building Building a portfolio and developing skills for a career in 3D animation and rigging
Module #28 Industry Insights and Trends Exploring current industry trends and insights, and staying up-to-date with new technologies and techniques
Module #29 Capstone Project:Rigging and Animation Showcase Creating a capstone project that showcases rigging and animation skills and techniques
Module #30 Course Wrap-Up & Conclusion Planning next steps in 3D Animation: Rigging and Motion career