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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

3D Animation: Rigging and Motion
( 30 Modules )

Module #1
Introduction to 3D Animation
Overview of 3D animation, its applications, and the role of rigging and motion in the animation pipeline
Module #2
Understanding 3D Modeling for Rigging
Fundamentals of 3D modeling, modeling for rigging, and preparing models for animation
Module #3
Rigging Basics
Introduction to rigging, types of rigs, and setting up a basic rig
Module #4
Skeletal Systems and Joint Hierarchy
Understanding skeletal systems, joint hierarchy, and how to set up a character rig
Module #5
Rigging Tools and Techniques
Exploring rigging tools and techniques, such as skinning, weighting, and constraint systems
Module #6
Character Rigging:Body and Limbs
Rigging the body, arms, and legs, including setting up IK and FK chains
Module #7
Character Rigging:Face and Hands
Rigging the face, eyes, and hands, including setting up facial expressions and hand animation
Module #8
Advanced Rigging Techniques
Exploring advanced rigging techniques, such as muscle simulation, cloth simulation, and dynamics
Module #9
Motion Fundamentals
Understanding the principles of motion, including timing, spacing, and easing
Module #10
Keyframe Animation
Introduction to keyframe animation, including setting keyframes, editing curves, and using the dope sheet
Module #11
Motion Capture and Data Import
Using motion capture data, importing and editing motion data, and applying it to a rigged character
Module #12
Physics-Based Animation
Introduction to physics-based animation, including setting up simulations, and using forces and collisions
Module #13
Animating Walk Cycles and Runs
Animating walk cycles and runs, including creating cycles, and using motion graphs
Module #14
Animating Jumps and Falls
Animating jumps and falls, including setting up physics simulations and using motion capturing
Module #15
Animating Interactions and Reactions
Animating interactions and reactions, including creating interactions with objects and other characters
Module #16
Polishing and Refining Animation
Refining and polishing animation, including using animation editing tools and workflow optimization
Module #17
Animation for Film and Video Games
Animating for different mediums, including film, video games, and virtual reality experiences
Module #18
Advanced Animation Techniques
Exploring advanced animation techniques, including crowd simulation, and creature animation
Module #19
Rigging and Animation for Visual Effects
Using rigging and animation in visual effects, including set extensions and creature animation
Module #20
Collaboration and Project Management
Working collaboratively on animation projects, including project management and pipeline workflow
Module #21
Rigging and Animation for Real-Time Applications
Using rigging and animation in real-time applications, including game engines and virtual reality
Module #22
Scripting and Automation
Using scripting and automation tools to streamline workflow and create custom tools and effects
Module #23
Troubleshooting and Optimization
Troubleshooting common rigging and animation issues, and optimizing workflow for efficiency
Module #24
Advanced Topics in Rigging and Animation
Exploring advanced topics, including machine learning, and AI-assisted animation
Module #25
Final Project Development
Developing a final project that demonstrates understanding of rigging and animation concepts
Module #26
Final Project Feedback and Iteration
Receiving feedback and iterating on the final project to refine skills and techniques
Module #27
Career Development and Portfolio Building
Building a portfolio and developing skills for a career in 3D animation and rigging
Module #28
Industry Insights and Trends
Exploring current industry trends and insights, and staying up-to-date with new technologies and techniques
Module #29
Capstone Project:Rigging and Animation Showcase
Creating a capstone project that showcases rigging and animation skills and techniques
Module #30
Course Wrap-Up & Conclusion
Planning next steps in 3D Animation: Rigging and Motion career


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