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10 Modules / ~100 pages
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~25 Modules / ~400 pages
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3D Environment Design for Video Games
( 25 Modules )

Module #1
Introduction to 3D Environment Design
Overview of the role of environment design in video games, course objectives, and expectations.
Module #2
Understanding Game Engines
Introduction to popular game engines (Unity, Unreal Engine) and their environment design tools.
Module #3
Design Principles for 3D Environments
Exploring fundamental design principles for creating engaging and immersive 3D environments.
Module #4
World-Building Fundamentals
Understanding the importance of world-building in environment design, including lore, theme, and tone.
Module #5
Environment Design Document (EDD) Creation
Learning to create a comprehensive Environment Design Document (EDD) for a game project.
Module #6
Blockout and Grayboxing
Introducing the blockout and grayboxing process for quickly iterating on environment designs.
Module #7
3D Modeling Fundamentals
Basic 3D modeling concepts and techniques for environment design using popular software (e.g., Blender, Maya).
Module #8
Material Creation and Texturing
Understanding material creation, texturing, and shader design for realistic and stylized environments.
Module #9
Lighting Fundamentals
Introduction to lighting concepts, techniques, and best practices for 3D environments.
Module #10
Level of Detail (LOD) and Optimization
Techniques for optimizing environment performance using Level of Detail (LOD) and other methods.
Module #11
Environmental Storytelling
Using environment design to tell stories and convey narrative information to the player.
Module #12
Prop and Set Dressing
Creating and placing props and set dressing elements to enhance environment realism and immersion.
Module #13
Water and Water Effects
Designing and implementing realistic water and water effects in 3D environments.
Module #14
Vegetation and Terrain Design
Creating realistic and stylized vegetation and terrain for 3D environments.
Module #15
Urban and Architectural Design
Designing and building urban and architectural elements for 3D environments.
Module #16
Specialized Environment Types
Designing environments for specific game genres or settings (e.g., sci-fi, fantasy, horror).
Module #17
Collaboration and Communication
Best practices for collaborating with other game development disciplines and communicating environment design intentions.
Module #18
Playtesting and Feedback
Incorporating playtesting and feedback into the environment design process.
Module #19
Polishing and Refining Environments
Techniques for refining and polishing environment designs for a more immersive and engaging experience.
Module #20
Advanced 3D Modeling Techniques
Advanced 3D modeling techniques for environment design, including sculpting and mesh manipulation.
Module #21
Dynamic and Interactive Environments
Designing and implementing dynamic and interactive environment elements, such as destructible objects and dynamic lighting.
Module #22
optimizing for Performance
Advanced techniques for optimizing environment performance, including profiling and debugging tools.
Module #23
Working with a Game Engines Tools
In-depth exploration of a game engines environment design tools and workflows (e.g., Unitys Terrain System, Unreal Engines Landscape Tools).
Module #24
Creating an Environment Portfolio
Building a portfolio of environment design work to showcase skills to potential employers.
Module #25
Course Wrap-Up & Conclusion
Planning next steps in 3D Environment Design for Video Games career


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