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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

3D Game Development with Unity
( 25 Modules )

Module #1
Introduction to Unity and 3D Game Development
Overview of Unity, its features, and the basics of 3D game development
Module #2
Setting up Unity and the Unity Hub
Downloading and installing Unity, setting up the Unity Hub, and creating a new project
Module #3
Understanding the Unity Interface
Navigating the Unity editor, understanding the different panels and windows, and customizing the interface
Module #4
3D Modeling Fundamentals
Introduction to 3D modeling concepts, including vertices, edges, and faces, and how to create simple 3D models
Module #5
Importing and Setting up 3D Assets
Importing 3D models, textures, and animations into Unity, and setting up prefabs and scenes
Module #6
Understanding Unitys Transform System
Working with positions, rotations, and scales in Unity, including using the Transform component and scripting transformations
Module #7
Materials and Textures
Creating and applying materials, understanding texture types, and using the Material Inspector
Module #8
Lighting Fundamentals
Introduction to lighting concepts, including types of lights, light sources, and lighting models
Module #9
Setting up a Basic Scene
Creating a simple scene, including adding objects, lights, and a camera, and setting up a basic gameplay area
Module #10
Introduction to C# Scripting
Basics of C# programming, including variables, data types, loops, and conditional statements
Module #11
Unity Scripting Fundamentals
Understanding Unitys scripting architecture, including MonoBehaviours, scripts, and components
Module #12
Working with Unitys Physics Engine
Introduction to Unitys physics engine, including colliders, rigidbodies, and physics materials
Module #13
Creating Interactive Objects
Adding interactivity to objects, including using colliders, triggers, and scripts
Module #14
Animation Fundamentals
Introduction to animation concepts, including keyframes, curves, and animation controllers
Module #15
Creating Animations in Unity
Creating and importing animations, using the Animation Window, and setting up state machines
Module #16
UI and UX Design
Introduction to user interface and user experience design principles, including layout, typography, and color theory
Module #17
Creating UI Elements in Unity
Creating UI elements, including text, images, and buttons, and using the UI Canvas
Module #18
Audio Fundamentals
Introduction to audio concepts, including sound waves, frequencies, and audio formats
Module #19
Working with Audio in Unity
Importing and using audio assets, including adding audio sources and listeners
Module #20
Optimization and Performance
Understanding and improving game performance, including profiling, optimizing assets, and using batching
Module #21
Debugging and Testing
Using Unitys debugging tools, including the Debugger, Console, and Error Messages, and setting up testing frameworks
Module #22
Deploying and Publishing Your Game
Preparing your game for release, including exporting, archiving, and publishing to various platforms
Module #23
Advanced Unity Features
Exploring advanced Unity features, including ProBuilder, PolyBrush, and the Unity ML-Agents toolkit
Module #24
Advanced Scripting Topics
Advanced C# scripting techniques, including coroutines, async/await, and scriptable objects
Module #25
Course Wrap-Up & Conclusion
Planning next steps in 3D Game Development with Unity career


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