Module #1 Introduction to Unity and 3D Game Development Overview of Unity, its features, and the basics of 3D game development
Module #2 Setting up Unity and the Unity Hub Downloading and installing Unity, setting up the Unity Hub, and creating a new project
Module #3 Understanding the Unity Interface Navigating the Unity editor, understanding the different panels and windows, and customizing the interface
Module #4 3D Modeling Fundamentals Introduction to 3D modeling concepts, including vertices, edges, and faces, and how to create simple 3D models
Module #5 Importing and Setting up 3D Assets Importing 3D models, textures, and animations into Unity, and setting up prefabs and scenes
Module #6 Understanding Unitys Transform System Working with positions, rotations, and scales in Unity, including using the Transform component and scripting transformations
Module #7 Materials and Textures Creating and applying materials, understanding texture types, and using the Material Inspector
Module #8 Lighting Fundamentals Introduction to lighting concepts, including types of lights, light sources, and lighting models
Module #9 Setting up a Basic Scene Creating a simple scene, including adding objects, lights, and a camera, and setting up a basic gameplay area
Module #10 Introduction to C# Scripting Basics of C# programming, including variables, data types, loops, and conditional statements
Module #11 Unity Scripting Fundamentals Understanding Unitys scripting architecture, including MonoBehaviours, scripts, and components
Module #12 Working with Unitys Physics Engine Introduction to Unitys physics engine, including colliders, rigidbodies, and physics materials
Module #13 Creating Interactive Objects Adding interactivity to objects, including using colliders, triggers, and scripts
Module #14 Animation Fundamentals Introduction to animation concepts, including keyframes, curves, and animation controllers
Module #15 Creating Animations in Unity Creating and importing animations, using the Animation Window, and setting up state machines
Module #16 UI and UX Design Introduction to user interface and user experience design principles, including layout, typography, and color theory
Module #17 Creating UI Elements in Unity Creating UI elements, including text, images, and buttons, and using the UI Canvas
Module #18 Audio Fundamentals Introduction to audio concepts, including sound waves, frequencies, and audio formats
Module #19 Working with Audio in Unity Importing and using audio assets, including adding audio sources and listeners
Module #20 Optimization and Performance Understanding and improving game performance, including profiling, optimizing assets, and using batching
Module #21 Debugging and Testing Using Unitys debugging tools, including the Debugger, Console, and Error Messages, and setting up testing frameworks
Module #22 Deploying and Publishing Your Game Preparing your game for release, including exporting, archiving, and publishing to various platforms
Module #23 Advanced Unity Features Exploring advanced Unity features, including ProBuilder, PolyBrush, and the Unity ML-Agents toolkit
Module #24 Advanced Scripting Topics Advanced C# scripting techniques, including coroutines, async/await, and scriptable objects
Module #25 Course Wrap-Up & Conclusion Planning next steps in 3D Game Development with Unity career