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10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages
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3D Modeling for Multimedia Art
( 25 Modules )

Module #1
Introduction to 3D Modeling
Overview of 3D modeling and its applications in multimedia art
Module #2
Software Overview
Introduction to popular 3D modeling software, including Blender, Maya, and 3ds Max
Module #3
Basic Concepts and Terminology
Understanding key concepts, such as vertices, edges, and faces, and 3D modeling terminology
Module #4
Interface Navigation
Learning to navigate the interface of 3D modeling software, including menus, tools, and shortcuts
Module #5
Primitive Objects and Shapes
Creating basic shapes, such as cubes, spheres, and cylinders, and manipulating them
Module #6
Extrusions and Sweeps
Creating complex shapes using extrusions and sweeps
Module #7
Loop Cuts and Edge Loops
Understanding loop cuts and edge loops, and how to use them to refine models
Module #8
Smoothing and Subdivision
Smoothing and subdividing models to achieve desired shapes and details
Module #9
UV Unwrapping and Texturing
Introduction to UV unwrapping and texturing, and how to create basic textures
Module #10
Material Properties and Shaders
Understanding material properties and shaders, and how to create realistic materials
Module #11
Lighting Fundamentals
Introduction to 3D lighting, including types of lights, lighting techniques, and lighting for different scenarios
Module #12
Scene Setup and Composition
Setting up a 3D scene, including camera placement, composition, and storytelling
Module #13
Animation Basics
Introduction to 3D animation, including keyframing, tweening, and animation principles
Module #14
Character Modeling
Creating a basic 3D character model, including design considerations and modeling techniques
Module #15
Prop Modeling
Creating 3D props, including furniture, accessories, and other objects
Module #16
Scene Assembly and Optimization
Assembling a 3D scene, including importing and exporting models, and optimizing for performance
Module #17
Rendering Fundamentals
Introduction to 3D rendering, including render engines, settings, and output options
Module #18
Post-Production and Compositing
Compositing and finishing a 3D animation, including color correction, effects, and final touches
Module #19
Tips and Tricks for 3D Modeling
Advanced techniques and shortcuts for 3D modeling, including workflows and productivity hacks
Module #20
Creating a 3D Portfolio
Building a 3D modeling portfolio, including best practices for showcasing work and creating a reel
Module #21
Collaboration and Pipeline Management
Working with others on a 3D project, including pipeline management and collaboration tools
Module #22
3D Modeling for Virtual Reality (VR) and Augmented Reality (AR)
Creating 3D models for VR and AR applications, including design considerations and best practices
Module #23
3D Modeling for Film and Television
Creating 3D models for film and television, including design considerations and industry standards
Module #24
3D Modeling for Video Games
Creating 3D models for video games, including design considerations and technical requirements
Module #25
Course Wrap-Up & Conclusion
Planning next steps in 3D Modeling for Multimedia Art career


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