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10 Modules / ~100 pages
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~25 Modules / ~400 pages
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3D Modeling for VR and AR
( 30 Modules )

Module #1
Introduction to 3D Modeling for VR and AR
Overview of the course, importance of 3D modeling in VR and AR, and setting up a 3D modeling software
Module #2
Fundamentals of 3D Modeling
Basics of 3D modeling, including vertices, edges, and faces, and understanding 3D space
Module #3
3D Modeling Software Overview
Introduction to popular 3D modeling software such as Blender, Maya, or 3ds Max
Module #4
Primitives and Basic Shapes
Creating and manipulating basic shapes, including cubes, spheres, and cylinders
Module #5
Extrusions and Lofting
Creating complex shapes using extrusions and lofting techniques
Module #6
Subdivision Surface Modeling
Using subdivision surface modeling to create smooth and detailed models
Module #7
Polygon Modeling Fundamentals
Understanding polygon counts, normals, and topology
Module #8
Polygon Modeling Techniques
Using polygon modeling to create complex shapes and details
Module #9
Texture Mapping and UV Unwrapping
Understanding texture mapping, UV unwrapping, and creating seamless textures
Module #10
Lighting Fundamentals
Introduction to lighting principles, including types of light sources and their properties
Module #11
Materials and Shaders
Creating and applying materials and shaders to 3D models
Module #12
Optimizing Models for VR and AR
Techniques for optimizing 3D models for real-time rendering in VR and AR
Module #13
Working with 3D Scans and Photogrammetry
Using 3D scanning and photogrammetry to create detailed and realistic models
Module #14
Creating Animations and Interactions
Using keyframe animation, physics, and scripting to create interactive 3D models
Module #15
AR and VR Platform Considerations
Understanding the specific requirements and considerations for 3D modeling in AR and VR platforms
Module #16
Case Studies:VR and AR Applications
Real-world examples and case studies of 3D modeling in VR and AR applications
Module #17
Best Practices and Troubleshooting
Common mistakes, best practices, and troubleshooting techniques for 3D modeling in VR and AR
Module #18
Final Project:Creating a VR or AR Experience
Applying learned skills to create a complete VR or AR experience
Module #19
Advanced Topics in 3D Modeling for VR and AR
Exploring advanced topics, such as volumetric rendering, physics-based rendering, and machine learning
Module #20
Industry Trends and Future of VR and AR
Current trends, advancements, and future directions in VR and AR industries
Module #21
Collaboration and Workflow in VR and AR Production
Understanding collaborative workflows, version control, and project management in VR and AR production
Module #22
3D Modeling for Architectural Visualization
Using 3D modeling for architectural visualization in VR and AR
Module #23
3D Modeling for Product Visualization
Using 3D modeling for product visualization in VR and AR
Module #24
3D Modeling for Animation and Film
Using 3D modeling for animation and film in VR and AR
Module #25
Creating Interactive Stories in VR and AR
Using 3D modeling and storytelling techniques to create immersive experiences
Module #26
Accessibility and Inclusive Design in VR and AR
Designing accessible and inclusive VR and AR experiences for diverse audiences
Module #27
Monetization and Business Models in VR and AR
Exploring business models and monetization strategies for VR and AR experiences
Module #28
VR and AR Ethics and Safety Considerations
Understanding ethical considerations, safety guidelines, and responsible design practices in VR and AR
Module #29
Porting and Deploying VR and AR Experiences
Preparing and deploying VR and AR experiences across different platforms
Module #30
Course Wrap-Up & Conclusion
Planning next steps in 3D Modeling for VR and AR career


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