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10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages
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3D Sculpture and Modeling
( 25 Modules )

Module #1
Introduction to 3D Sculpture and Modeling
Overview of the course, introduction to 3D modeling concepts, and setting up your software and workspace
Module #2
Understanding 3D Space and Geometry
Fundamentals of 3D space, points, lines, and planes, and basic geometry concepts
Module #3
Introduction to 3D Modeling Software
Overview of popular 3D modeling software, including Blender, Maya, and 3ds Max
Module #4
Navigating the 3D Modeling Interface
Getting familiar with the interface, tools, and navigation in your chosen 3D modeling software
Module #5
Basic 3D Modeling Techniques
Introduction to basic modeling techniques, including extruding, scaling, and translating
Module #6
Polygon Modeling Basics
Understanding polygons, faces, and edges, and basic polygon modeling techniques
Module #7
Working with Primitives
Using primitive shapes to create simple models, and understanding their properties
Module #8
Boolean Operations and CSG
Introduction to Boolean operations and constructive solid geometry (CSG) for complex shape creation
Module #9
Subdivision Surface Modeling
Introduction to subdivision surface modeling, and using it to create smooth, organic shapes
Module #10
Sculpting and Detailing
Using sculpting and detailing tools to add fine details and texture to your models
Module #11
Working with Curves and Splines
Using curves and splines to create complex shapes and profiles
Module #12
Understanding Normal Maps and Bump Mapping
Introduction to normal maps and bump mapping for adding detailed textures to your models
Module #13
Texturing and Materials
Introduction to texturing, materials, and shaders, and how to apply them to your models
Module #14
Lighting and Rendering Basics
Introduction to lighting and rendering concepts, and how to set up a basic scene
Module #15
Advanced Rendering Techniques
Advanced rendering techniques, including depth of field, motion blur, and volumetric rendering
Module #16
Animation and Rigging Basics
Introduction to animation and rigging concepts, and how to set up a basic animation scene
Module #17
Advanced Animation Techniques
Advanced animation techniques, including character animation, physics simulations, and dynamics
Module #18
3D Printing and Fabrication
Introduction to 3D printing and fabrication, and how to prepare your models for production
Module #19
Working with 3D Scans and Photogrammetry
Introduction to working with 3D scans and photogrammetry, and how to use them in your modeling workflow
Module #20
Topology and Retopology
Understanding topology and retopology, and how to use them to optimize your models
Module #21
UV Unwrapping and Texture Layout
Introduction to UV unwrapping and texture layout, and how to optimize your textures
Module #22
Collaboration and Version Control
Best practices for collaboration and version control in 3D modeling projects
Module #23
Project Development and Planning
How to plan and develop a 3D modeling project, including setting goals, establishing workflows, and meeting deadlines
Module #24
Portfolio Development and Presentation
How to create a strong portfolio, and present your work to clients or employers
Module #25
Course Wrap-Up & Conclusion
Planning next steps in 3D Sculpture and Modeling career


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