Module #1 Introduction to 3D Sculpture and Modeling Overview of the course, introduction to 3D modeling concepts, and setting up your software and workspace
Module #2 Understanding 3D Space and Geometry Fundamentals of 3D space, points, lines, and planes, and basic geometry concepts
Module #3 Introduction to 3D Modeling Software Overview of popular 3D modeling software, including Blender, Maya, and 3ds Max
Module #4 Navigating the 3D Modeling Interface Getting familiar with the interface, tools, and navigation in your chosen 3D modeling software
Module #5 Basic 3D Modeling Techniques Introduction to basic modeling techniques, including extruding, scaling, and translating
Module #6 Polygon Modeling Basics Understanding polygons, faces, and edges, and basic polygon modeling techniques
Module #7 Working with Primitives Using primitive shapes to create simple models, and understanding their properties
Module #8 Boolean Operations and CSG Introduction to Boolean operations and constructive solid geometry (CSG) for complex shape creation
Module #9 Subdivision Surface Modeling Introduction to subdivision surface modeling, and using it to create smooth, organic shapes
Module #10 Sculpting and Detailing Using sculpting and detailing tools to add fine details and texture to your models
Module #11 Working with Curves and Splines Using curves and splines to create complex shapes and profiles
Module #12 Understanding Normal Maps and Bump Mapping Introduction to normal maps and bump mapping for adding detailed textures to your models
Module #13 Texturing and Materials Introduction to texturing, materials, and shaders, and how to apply them to your models
Module #14 Lighting and Rendering Basics Introduction to lighting and rendering concepts, and how to set up a basic scene
Module #15 Advanced Rendering Techniques Advanced rendering techniques, including depth of field, motion blur, and volumetric rendering
Module #16 Animation and Rigging Basics Introduction to animation and rigging concepts, and how to set up a basic animation scene
Module #17 Advanced Animation Techniques Advanced animation techniques, including character animation, physics simulations, and dynamics
Module #18 3D Printing and Fabrication Introduction to 3D printing and fabrication, and how to prepare your models for production
Module #19 Working with 3D Scans and Photogrammetry Introduction to working with 3D scans and photogrammetry, and how to use them in your modeling workflow
Module #20 Topology and Retopology Understanding topology and retopology, and how to use them to optimize your models
Module #21 UV Unwrapping and Texture Layout Introduction to UV unwrapping and texture layout, and how to optimize your textures
Module #22 Collaboration and Version Control Best practices for collaboration and version control in 3D modeling projects
Module #23 Project Development and Planning How to plan and develop a 3D modeling project, including setting goals, establishing workflows, and meeting deadlines
Module #24 Portfolio Development and Presentation How to create a strong portfolio, and present your work to clients or employers
Module #25 Course Wrap-Up & Conclusion Planning next steps in 3D Sculpture and Modeling career