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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

AI Pathfinding and Decision-Making in Games
( 24 Modules )

Module #1
Introduction to AI in Games
Overview of AI in game development, importance of pathfinding and decision-making
Module #2
Pathfinding Fundamentals
Basic concepts of pathfinding, types of pathfinding, and common algorithms
Module #3
Graph Theory for Pathfinding
Introduction to graph theory, graph representations, and graph traversal
Module #4
Dijkstras Algorithm
Implementation and optimization techniques for Dijkstras algorithm
Module #5
A* Algorithm
Implementation and optimization techniques for A* algorithm
Module #6
Flood Fill Algorithm
Implementation and optimization techniques for Flood Fill algorithm
Module #7
Pathfinding in 2D Spaces
Pathfinding techniques for 2D game environments
Module #8
Pathfinding in 3D Spaces
Pathfinding techniques for 3D game environments
Module #9
Node-Based Pathfinding
Implementation and optimization techniques for node-based pathfinding
Module #10
Waypoint Navigation
Implementation and optimization techniques for waypoint navigation
Module #11
Decision-Making Fundamentals
Basic concepts of decision-making, types of decision-making, and common techniques
Module #12
Finite State Machines (FSMs)
Implementation and optimization techniques for FSMs
Module #13
Behavior Trees
Implementation and optimization techniques for behavior trees
Module #14
Blackboard Architecture
Implementation and optimization techniques for blackboard architecture
Module #15
Rule-Based Systems
Implementation and optimization techniques for rule-based systems
Module #16
Decision-Making in 2D Spaces
Decision-making techniques for 2D game environments
Module #17
Decision-Making in 3D Spaces
Decision-making techniques for 3D game environments
Module #18
Combining Pathfinding and Decision-Making
Integrating pathfinding and decision-making techniques for complex AI behaviors
Module #19
AI Evaluation and Debugging
Techniques for evaluating and debugging AI pathfinding and decision-making
Module #20
Optimization Techniques for AI
Optimization techniques for improving AI performance and reducing computational complexity
Module #21
AI in Multiplayer Games
Challenges and opportunities of implementing AI in multiplayer games
Module #22
AI in Open-World Games
Challenges and opportunities of implementing AI in open-world games
Module #23
Advanced AI Topics
Coverage of advanced AI topics, including machine learning and genetic algorithms
Module #24
Course Wrap-Up & Conclusion
Planning next steps in AI Pathfinding and Decision-Making in Games career


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