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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

AR Development with Unity
( 30 Modules )

Module #1
Introduction to AR and Unity
Overview of Augmented Reality, its applications, and Unity as a development platform
Module #2
Setting up Unity for AR Development
Installing Unity, setting up the AR Core, and configuring the development environment
Module #3
Understanding AR Concepts
Introduction to AR concepts such as tracking, anchors, and planes
Module #4
AR Camera and Sensor Management
Configuring the AR camera, sensor management, and understanding camera tracking
Module #5
AR Plane Detection and Tracking
Detecting and tracking planes, and understanding plane detection modes
Module #6
Working with AR Anchors
Creating, managing, and using AR anchors to attach virtual objects to the real world
Module #7
Light Estimation and Occlusion
Estimating light in the real world and using occlusion to create realistic AR experiences
Module #8
Building Your First AR Scene
Creating a simple AR scene with Unity and testing it on a mobile device
Module #9
Working with 3D Models and Textures
Importing, optimizing, and using 3D models and textures in AR experiences
Module #10
Interactive AR Experiences
Adding interactive elements to AR experiences, such as touch, gestures, and voice commands
Module #11
AR User Interface Design
Designing effective user interfaces for AR experiences, including layout, typography, and color schemes
Module #12
AR Audio and Sound Design
Adding audio and sound effects to AR experiences, including 3D audio and spatial audio
Module #13
AR and Machine Learning
Using machine learning in AR experiences, including object recognition and classification
Module #14
AR Cloud and Multi-User Experiences
Building AR experiences that use the cloud and support multiple users
Module #15
AR and Physics
Using physics in AR experiences, including collision detection and rigidbody simulations
Module #16
Optimizing AR Performance
Optimizing AR experiences for performance, including profiling, batching, and level of detail
Module #17
AR Testing and Debugging
Testing and debugging AR experiences, including using Unitys built-in debugging tools
Module #18
Deploying AR Experiences to Mobile Devices
Building and deploying AR experiences to mobile devices, including Android and iOS
Module #19
Advanced AR Topics
Exploring advanced AR topics, including markerless tracking, hand tracking, and more
Module #20
AR and Industry Applications
Exploring the applications of AR in various industries, including retail, healthcare, and education
Module #21
AR and Ethics
Discussing the ethical implications of AR development, including privacy, security, and user experience
Module #22
AR Project Development
Developing a comprehensive AR project, including design, development, and testing
Module #23
AR and WebXR
Building AR experiences for the web using WebXR and Unity
Module #24
AR and Other Technologies
Exploring the intersection of AR with other technologies, including VR, MR, and IoT
Module #25
AR and Business
Understanding the business side of AR development, including monetization, marketing, and sales
Module #26
AR Case Studies
Examining real-world AR case studies and success stories
Module #27
AR and Future Developments
Exploring the future of AR, including emerging trends and technologies
Module #28
AR and Unity Updates
Staying up-to-date with the latest Unity AR updates and features
Module #29
AR and Community
Joining and contributing to the AR community, including online forums and meetups
Module #30
Course Wrap-Up & Conclusion
Planning next steps in AR Development with Unity career


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