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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

AR for Educational Technologies
( 30 Modules )

Module #1
Introduction to AR in Education
Overview of AR, its history, and its potential in education
Module #2
Foundations of Educational Technology
Understanding the intersection of technology and education, and the role of AR
Module #3
AR Hardware and Software Overview
Exploring AR devices, platforms, and tools for education
Module #4
Design Principles for AR in Education
Understanding user experience (UX) and user interface (UI) design for AR educational applications
Module #5
AR in STEM Education
Exploring the potential of AR in science, technology, engineering, and math education
Module #6
AR in Language Learning
Using AR to enhance language acquisition and literacy skills
Module #7
AR in Humanities and Social Sciences
Applying AR to history, art, and social sciences education
Module #8
AR for Special Education
Using AR to support students with disabilities and special needs
Module #9
Creating AR Experiences for Education
Hands-on introduction to building simple AR experiences using popular tools and platforms
Module #10
AR Content Creation for Educators
Designing and developing AR content for educational purposes
Module #11
AR Integration with LMS and CMS
Integrating AR content with Learning Management Systems (LMS) and Content Management Systems (CMS)
Module #12
AR and Gamification in Education
Using AR to enhance engagement and motivation in educational settings
Module #13
AR and Virtual Field Trips
Using AR to enhance field trip experiences and promote experiential learning
Module #14
AR for Teacher Professional Development
Training teachers to effectively integrate AR into their practice
Module #15
AR and Accessibility in Education
Addressing accessibility concerns and ensuring inclusive AR experiences
Module #16
Evaluating AR in Education
Assessing the effectiveness and impact of AR on student learning outcomes
Module #17
AR and AI in Education
Exploring the intersection of AR and Artificial Intelligence (AI) in educational technologies
Module #18
AR and Virtual Reality (VR) in Education
Comparing and contrasting AR and VR in educational settings
Module #19
AR in Online and Blended Learning
Using AR to enhance online and blended learning experiences
Module #20
AR for Soft Skills Development
Using AR to promote soft skills development, such as communication and collaboration
Module #21
AR in Higher Education
Applying AR to higher education settings and adult learning
Module #22
AR and Education Policy
Exploring the policy implications of AR adoption in education
Module #23
AR and Education Research
Conducting research on the effectiveness and impact of AR in education
Module #24
Creating an AR Implementation Plan
Developing a plan for implementing AR in educational institutions
Module #25
AR and Digital Citizenship
Teaching digital citizenship and responsible AR use in education
Module #26
AR and Intellectual Property
Understanding intellectual property considerations in AR development and use
Module #27
AR and Funding Opportunities
Identifying funding sources and opportunities for AR projects in education
Module #28
AR and Ethics in Education
Addressing ethical considerations in AR development and use in education
Module #29
AR and Online Safety
Ensuring online safety and security in AR-enhanced educational settings
Module #30
Course Wrap-Up & Conclusion
Planning next steps in AR for Educational Technologies career


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