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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Advanced 3D Game Development in Unity
( 25 Modules )

Module #1
Introduction to Advanced 3D Game Development
Overview of the course, setting up Unity, and game development principles
Module #2
Advanced Scene Management
Scene hierarchy, loading, and unloading scenes, and scene management best practices
Module #3
Custom Render Pipelines
Understanding and creating custom render pipelines for advanced visual effects
Module #4
Advanced Lighting Techniques
Light probes, light mapping, and advanced lighting effects
Module #5
Physically Based Rendering (PBR)
Understanding and implementing PBR materials and shaders
Module #6
Advanced Animation Systems
State machines, blends trees, and advanced animation techniques
Module #7
Character Controllers and Movement
Advanced character controllers, movement, and collision detection
Module #8
Advanced AI and Navigation
NavMesh, pathfinding, and advanced AI behaviors
Module #9
Multiplayer Fundamentals
Introduction to multiplayer game development, networking, and Photon Network
Module #10
Client-Server Architecture
Implementing client-server architecture for multiplayer games
Module #11
Advanced Physics and Collision
Advanced physics simulations, collision detection, and response
Module #12
Dynamic Global Illumination
Implementing dynamic global illumination and light bouncing
Module #13
Advanced UI and UX
Creating complex UI systems, UI navigation, and UX principles
Module #14
Optimization Techniques
Profiling, debugging, and optimizing performance in Unity
Module #15
Advanced Audio Techniques
3D audio, audio propagation, and advanced audio effects
Module #16
Visual Scripting with Bolt
Introduction to visual scripting with Bolt and creating game logic without code
Module #17
Advanced Scripting Techniques
Advanced C# scripting, delegates, and event-driven programming
Module #18
Plugin Development and Integration
Creating and integrating custom plugins for Unity
Module #19
Virtual Reality (VR) Development
Introduction to VR development, VR cameras, and VR interactions
Module #20
Augmented Reality (AR) Development
Introduction to AR development, AR cameras, and AR interactions
Module #21
Advanced Graphics Programming
Writing custom shaders, Compute Shaders, and Graphics Programming
Module #22
Dynamic Terrain and Level Generation
Generating dynamic terrain, level generation, and procedural content
Module #23
Game Development Best Practices
Best practices for game development, project structuring, and team collaboration
Module #24
Advanced Debugging and Testing
Advanced debugging techniques, testing, and continuous integration
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Advanced 3D Game Development in Unity career


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