Module #1 Introduction to Advanced 3D Texturing Overview of the course, importance of 3D texturing, and setting up the software and tools.
Module #2 Understanding 3D Texture Mapping In-depth explanation of 3D texture mapping, including UV unwrapping, texture coordinates, and projection mapping.
Module #3 Material Properties and Shaders Understanding material properties, shaders, and how they interact with 3D textures.
Module #4 Texture Painting Fundamentals Basic techniques for painting textures, including color theory, brush control, and layer management.
Module #5 Advanced Texture Painting Techniques Advanced techniques for texture painting, including blending modes, layer effects, and non-destructive editing.
Module #6 Normal Mapping and Detail Normal Maps Creating and using normal maps to add detailed geometry to 3D models without adding polygons.
Module #7 Specular and Gloss Maps Creating and using specular and gloss maps to control the reflectivity and shine of 3D surfaces.
Module #8 Roughness and Metallic Maps Creating and using roughness and metallic maps to control the material properties of 3D surfaces.
Module #9 AO and Ambient Occlusion Understanding and creating ambient occlusion maps to add depth and realism to 3D scenes.
Module #10 Displacement and Height Maps Creating and using displacement and height maps to add detailed geometry to 3D models.
Module #11 Texture Atlasing and Tiling Efficiently using texture atlases and tiling to reduce texture memory and improve performance.
Module #12 Advanced Material Techniques Creating complex materials using advanced techniques, including layered materials and substance designer.
Module #13 Physically Based Rendering (PBR) Understanding and implementing physically based rendering (PBR) for realistic materials and lighting.
Module #14 Texture Optimization and Compression Optimizing and compressing textures for efficient rendering and reduced file size.
Module #15 Real-World Texturing:Architectural Texturing Applying advanced 3D texturing techniques to architectural visualization projects.
Module #16 Real-World Texturing:Product and Prop Texturing Applying advanced 3D texturing techniques to product and prop visualization projects.
Module #17 Real-World Texturing:Character and Creature Texturing Applying advanced 3D texturing techniques to character and creature visualization projects.
Module #18 Advanced Texture Mapping Techniques Advanced techniques for texture mapping, including spherical and cylindrical projections.
Module #19 Scripting and Automation for Texturing Using scripting languages to automate texturing tasks and workflows.
Module #20 Troubleshooting and Debugging Textures Identifying and fixing common texture-related issues and errors.
Module #21 Creating Realistic Textures from Reference Images Using reference images to create realistic textures and materials.
Module #22 Texturing for Different Render Engines Optimizing textures for different render engines, including V-Ray, Arnold, and Unreal Engine.
Module #23 Texture Styles and Aesthetics Exploring different texture styles and aesthetics, and how to achieve them.
Module #24 Advanced Texture Baking Techniques Advanced techniques for baking textures, including lighting and detail baking.
Module #25 Texture Management and Organization Best practices for managing and organizing textures in large projects.
Module #26 Collaboration and Workflow for Texturing Effective collaboration and workflow strategies for texturing teams.
Module #27 Staying Up-to-Date with Industry Trends and Tools Keeping current with the latest industry trends, tools, and techniques in 3D texturing.
Module #28 Advanced 3D Texturing for Animation and VFX Applying advanced 3D texturing techniques to animation and visual effects projects.
Module #29 Advanced 3D Texturing for Real-Time Applications Optimizing advanced 3D texturing techniques for real-time applications, including games and VR.
Module #30 Course Wrap-Up & Conclusion Planning next steps in Advanced 3D Texturing career