Module #1 Introduction to Advanced Game Engine Programming Overview of the course, importance of advanced programming in game development, and setting up the development environment.
Module #2 Game Engine Architecture In-depth look at the architecture of modern game engines, including rendering pipelines, physics engines, and scripting systems.
Module #3 Performance Optimization Techniques Understanding performance bottlenecks, profiling tools, and optimization techniques for CPU, GPU, and memory.
Module #4 Multithreading and Parallel Processing Using multithreading and parallel processing to improve game performance, including thread-safe design and synchronization techniques.
Module #5 Data-Oriented Design Principles and practices of data-oriented design, including data structures, memory management, and cache optimization.
Module #6 Advanced Graphics Programming Shader programming, graphics pipeline optimization, and advanced graphics techniques such as ray tracing and global illumination.
Module #7 Physics Engine Development Implementing physics engines, including collision detection, rigid body dynamics, and soft body simulations.
Module #8 Character Animation and Skinning Advanced character animation techniques, including skinning, blending, and animation state machines.
Module #9 Dynamic Audio and Sound Propagation Implementing dynamic audio, including 3D sound propagation, reverb, and audio filtering.
Module #10 Advanced AI and Pathfinding Implementing advanced AI techniques, including behavior trees, navigation meshes, and dynamic pathfinding.
Module #11 Networking and Multiplayer Fundamentals Basics of network programming, including socket programming, network protocols, and multiplayer game architecture.
Module #12 Advanced Networking and Online Features Implementing advanced online features, including matchmaking, lobby systems, and cloud-based services.
Module #13 Game Engine Scripting and Tool Development Creating custom tools and scripts for game engines, including editor plugins and scripting languages.
Module #14 Virtual Reality and Augmented Reality Development Developing VR and AR experiences, including spatial audio, tracking systems, and interaction mechanics.
Module #15 Advanced Game Engine Tools and Pipelines Using and creating advanced tools for game development, including level editors, material editors, and asset pipelines.
Module #16 Debugging and Testing Techniques Advanced debugging techniques, including memory debugging, crash analysis, and automated testing.
Module #17 Game Engine Security and Anti-Cheating Measures Securing game engines against cheating and piracy, including encryption, obfuscation, and anti-tamper techniques.
Module #18 Cross-Platform Development and Porting Porting games to multiple platforms, including console, PC, and mobile devices.
Module #19 Graphics API and Vulkan Programming Programming with low-level graphics APIs, including Vulkan, DirectX, and Metal.
Module #20 Machine Learning and Game Development Using machine learning in game development, including AI, procedural generation, and player modeling.
Module #21 Game Engine Development for Cloud Gaming Developing game engines for cloud gaming, including streaming, cloud rendering, and game-as-a-service.
Module #22 Advanced Game Engine Physics and Simulation Implementing advanced physics simulations, including rigid body dynamics, soft body simulations, and destructible environments.
Module #23 Advanced Animation Techniques Implementing advanced animation techniques, including motion capture, keyframe animation, and physics-based animation.
Module #24 Game Engine Optimization for Mobile Devices Optimizing game engines for mobile devices, including performance optimization, memory management, and power consumption.
Module #25 Course Wrap-Up & Conclusion Planning next steps in Advanced Programming for Game Engines career