Module #1 Introduction to Advanced VR Rendering Overview of the importance of advanced rendering techniques in VR, course objectives, and prerequisites.
Module #2 Rendering Fundamentals Review Review of basic rendering concepts, including shaders, textures, and lighting.
Module #3 Overview of VR Rendering Challenges Discussion of unique challenges in VR rendering, including latency, resolution, and Field of View (FOV).
Module #4 Single-Pass Stereo Rendering Introduction to single-pass stereo rendering and its benefits for VR performance.
Module #5 Multi-Sample Anti-Aliasing (MSAA) in VR Exploration of MSAA techniques for improved image quality in VR.
Module #6 Temporal Anti-Aliasing (TAA) and Supersampling Examination of TAA and supersampling techniques for improving VR image quality.
Module #7 Advanced Lighting Techniques Discussion of advanced lighting techniques, including light propagation volumes and spherical harmonics.
Module #8 Physically-Based Rendering (PBR) in VR Introduction to PBR and its applications in VR, including metalness, roughness, and reflectivity.
Module #9 VR-Optimized Materials and Shaders Creation of optimized materials and shaders for VR, including techniques for reducing overdraw and improving performance.
Module #10 Graphics Pipeline Optimization for VR Techniques for optimizing the graphics pipeline for VR, including render target optimization and command buffer management.
Module #11 Foveated Rendering and Eye-Tracking Introduction to foveated rendering and eye-tracking, including techniques for reducing computational load and improving performance.
Module #12 Async Timewarp and Asynchronous Spacewarp Examination of async timewarp and asynchronous spacewarp techniques for reducing latency and improving VR performance.
Module #13 Dynamic Resolution Scaling and Level of Detail (LOD) Techniques for dynamic resolution scaling and LOD management in VR, including adaptive resolution and texture streaming.
Module #14 Advanced Post-Processing Effects Exploration of advanced post-processing effects in VR, including bloom, lens flares, and depth of field.
Module #15 Real-Time Ray Tracing and Path Tracing Introduction to real-time ray tracing and path tracing techniques in VR, including hardware acceleration and API support.
Module #16 Machine Learning and AI-Enhanced Rendering Discussion of machine learning and AI-enhanced rendering techniques in VR, including style transfer and image synthesis.
Module #17 Advanced VR Rendering in Unreal Engine Hands-on exploration of advanced VR rendering techniques in Unreal Engine, including custom shaders and materials.
Module #18 Advanced VR Rendering in Unity Hands-on exploration of advanced VR rendering techniques in Unity, including custom shaders and materials.
Module #19 VR Rendering Optimization for Mobile and Standalone Headsets Techniques for optimizing VR rendering for mobile and standalone headsets, including power management and performance optimization.
Module #20 VR Rendering for PC-Based Headsets Optimization techniques for PC-based headsets, including multi-GPU rendering and PCIe optimization.
Module #21 Multi-User and Multi-Platform VR Rendering Discussion of multi-user and multi-platform VR rendering, including cloud rendering and streaming.
Module #22 Advanced VR Audio Rendering Introduction to advanced VR audio rendering techniques, including 3D audio and spatialization.
Module #23 VR Rendering for WebXR and Browser-Based Experiences Techniques for optimizing VR rendering for web-based experiences, including WebGL and WebXR.
Module #24 Course Wrap-Up & Conclusion Planning next steps in Advanced Rendering Techniques in VR career