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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Advanced Rigging and Skinning for Game Characters
( 30 Modules )

Module #1
Introduction to Advanced Rigging
Overview of the importance of advanced rigging in game character development
Module #2
Rigging Fundamentals Review
Review of the basics of rigging, including skeletal systems and joints
Module #3
Advanced Skeleton Creation
Creating complex skeletons for realistic character movement
Module #4
FK/IK Blending and Hybrid Systems
Understanding and implementing forward kinematics, inverse kinematics, and blended systems
Module #5
Multi-Chain IK and Spline IK
Advanced IK techniques for more realistic character movement
Module #6
Rigging for Facial Animation
Creating rigs for realistic facial expressions and emotions
Module #7
Eye and Eye Lid Rigging
Advanced techniques for eye and eye lid movement and animation
Module #8
Skinning Fundamentals Review
Review of the basics of skinning, including vertex weighting and skinning methods
Module #9
Advanced Skinning Techniques
Using advanced skinning methods, such as dual quaternion skinning and heat map skinning
Module #10
Skinning for Realistic Muscle Movement
Creating realistic muscle movement and deformation using skinning techniques
Module #11
Working with Physics-Based Skinning
Using physics-based simulations to drive skinning and character movement
Module #12
Rigging for Creature Characters
Creating rigs for non-human characters, such as animals and creatures
Module #13
Rigging for Dynamic Props and Costumes
Creating rigs for dynamic props and costumes that interact with characters
Module #14
Scripting for Rigging and Skinning
Using scripting languages, such as Python or MEL, to automate rigging and skinning tasks
Module #15
Pipeline and Tools Development
Creating custom tools and scripts to streamline the rigging and skinning pipeline
Module #16
Advanced Animation Techniques
Using advanced animation techniques, such as state machines and blend trees, to create complex character movements
Module #17
Optimization for Game Engines
Optimizing rigs and skinning for use in game engines, including unity and Unreal Engine
Module #18
Troubleshooting and Debugging
Identifying and resolving common issues in rigging and skinning
Module #19
Advanced Topics in Rigging
Exploring advanced topics in rigging, such as machine learning and AI-powered rigs
Module #20
Advanced Topics in Skinning
Exploring advanced topics in skinning, such as real-time skinning and GPU-based skinning
Module #21
Rigging and Skinning for VR and AR
Creating rigs and skinning for virtual and augmented reality experiences
Module #22
Collaboration and Communication
Working effectively with other artists and developers to ensure successful project outcomes
Module #23
Project Development and Planning
Planning and managing a rigging and skinning project from start to finish
Module #24
Advanced Rigging for Simulation
Creating rigs for simulation-based applications, such as physics-based simulations
Module #25
Rigging for Animation Production
Creating rigs for animation production, including feature films and TV shows
Module #26
Rigging for Real-Time Applications
Creating rigs for real-time applications, such as video games and interactive experiences
Module #27
Rigging for Motion Capture
Creating rigs for motion capture data and using it to drive character animation
Module #28
Advanced Skinning for Simulation
Using advanced skinning techniques for simulation-based applications
Module #29
Rigging and Skinning for Style-Based Animation
Creating rigs and skinning for style-based animation, such as cartoon and anime-style characters
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Advanced Rigging and Skinning for Game Characters career


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