Module #1 Introduction to Advanced Scripting Languages Overview of the importance of scripting languages in game development, and an introduction to advanced concepts
Module #2 Review of Fundamentals:Variables, Data Types, and Operators Review of the basics of programming, including variables, data types, and operators in the context of game development
Module #3 Control Structures:Conditional Statements and Loops In-depth look at control structures, including conditional statements (if/else, switch) and loops (for, while, do-while)
Module #4 Functions and Modularity Introduction to functions, function arguments, and return types, as well as modular programming principles
Module #5 Object-Oriented Programming (OOP) Concepts Introduction to OOP principles, including classes, objects, inheritance, polymorphism, and encapsulation
Module #6 Advanced OOP Concepts:Abstraction, Composition, and Interfaces In-depth look at advanced OOP concepts, including abstraction, composition, and interfaces
Module #7 Error Handling and Debugging Techniques for handling errors and debugging code, including try-catch blocks and debugging tools
Module #8 Introduction to Lua Scripting Introduction to the Lua scripting language, including its syntax, data types, and control structures
Module #9 Lua Tables and Metatables In-depth look at Lua tables, including table creation, indexing, and metatables
Module #10 Lua Coroutines and Yielding Introduction to Lua coroutines and yielding, including asynchronous programming and cooperative multitasking
Module #11 Introduction to Python Scripting Introduction to the Python scripting language, including its syntax, data types, and control structures
Module #12 Python Modules and Packages In-depth look at Python modules and packages, including importing, exporting, and creating custom modules
Module #13 Python Object-Oriented Programming In-depth look at Python OOP principles, including classes, objects, inheritance, and polymorphism
Module #14 Game Development Frameworks:Unity and Unreal Engine Overview of popular game development frameworks, including Unity and Unreal Engine, and their scripting languages
Module #15 Scripting for Game Engines:UnityScript and C# In-depth look at scripting for Unity game engine, including UnityScript and C#
Module #16 Scripting for Game Engines:Unreal Engines Blueprint and C++ In-depth look at scripting for Unreal Engine, including Blueprint visual scripting and C++ programming
Module #17 Advanced Topics in Scripting:Dynamic Typing and Reflection In-depth look at advanced topics in scripting, including dynamic typing and reflection
Module #18 Optimization Techniques for Scripting Languages Techniques for optimizing scripting language performance, including caching, memoization, and parallelization
Module #19 Scripting for Multiplayer Games:Networking and Synchronization Introduction to scripting for multiplayer games, including networking and synchronization techniques
Module #20 Scripting for Artificial Intelligence and Machine Learning Introduction to scripting for AI and ML in games, including decision-making, pathfinding, and neural networks
Module #21 Scripting for Physics and Animation Introduction to scripting for physics and animation in games, including collision detection and kinematics
Module #22 Scripting for User Interface and User Experience Introduction to scripting for UI and UX in games, including layout, events, and input handling
Module #23 Scripting Best Practices and Code Organization Best practices for writing maintainable, efficient, and readable script code, including code organization and commenting
Module #24 Advanced Scripting Projects:Building a Game with Lua and Python Hands-on project-based learning, where students will build a game using Lua and Python scripting languages
Module #25 Course Wrap-Up & Conclusion Planning next steps in Advanced Scripting Languages for Games career