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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Advanced Scripting Languages for Games
( 25 Modules )

Module #1
Introduction to Advanced Scripting Languages
Overview of the importance of scripting languages in game development, and an introduction to advanced concepts
Module #2
Review of Fundamentals:Variables, Data Types, and Operators
Review of the basics of programming, including variables, data types, and operators in the context of game development
Module #3
Control Structures:Conditional Statements and Loops
In-depth look at control structures, including conditional statements (if/else, switch) and loops (for, while, do-while)
Module #4
Functions and Modularity
Introduction to functions, function arguments, and return types, as well as modular programming principles
Module #5
Object-Oriented Programming (OOP) Concepts
Introduction to OOP principles, including classes, objects, inheritance, polymorphism, and encapsulation
Module #6
Advanced OOP Concepts:Abstraction, Composition, and Interfaces
In-depth look at advanced OOP concepts, including abstraction, composition, and interfaces
Module #7
Error Handling and Debugging
Techniques for handling errors and debugging code, including try-catch blocks and debugging tools
Module #8
Introduction to Lua Scripting
Introduction to the Lua scripting language, including its syntax, data types, and control structures
Module #9
Lua Tables and Metatables
In-depth look at Lua tables, including table creation, indexing, and metatables
Module #10
Lua Coroutines and Yielding
Introduction to Lua coroutines and yielding, including asynchronous programming and cooperative multitasking
Module #11
Introduction to Python Scripting
Introduction to the Python scripting language, including its syntax, data types, and control structures
Module #12
Python Modules and Packages
In-depth look at Python modules and packages, including importing, exporting, and creating custom modules
Module #13
Python Object-Oriented Programming
In-depth look at Python OOP principles, including classes, objects, inheritance, and polymorphism
Module #14
Game Development Frameworks:Unity and Unreal Engine
Overview of popular game development frameworks, including Unity and Unreal Engine, and their scripting languages
Module #15
Scripting for Game Engines:UnityScript and C#
In-depth look at scripting for Unity game engine, including UnityScript and C#
Module #16
Scripting for Game Engines:Unreal Engines Blueprint and C++
In-depth look at scripting for Unreal Engine, including Blueprint visual scripting and C++ programming
Module #17
Advanced Topics in Scripting:Dynamic Typing and Reflection
In-depth look at advanced topics in scripting, including dynamic typing and reflection
Module #18
Optimization Techniques for Scripting Languages
Techniques for optimizing scripting language performance, including caching, memoization, and parallelization
Module #19
Scripting for Multiplayer Games:Networking and Synchronization
Introduction to scripting for multiplayer games, including networking and synchronization techniques
Module #20
Scripting for Artificial Intelligence and Machine Learning
Introduction to scripting for AI and ML in games, including decision-making, pathfinding, and neural networks
Module #21
Scripting for Physics and Animation
Introduction to scripting for physics and animation in games, including collision detection and kinematics
Module #22
Scripting for User Interface and User Experience
Introduction to scripting for UI and UX in games, including layout, events, and input handling
Module #23
Scripting Best Practices and Code Organization
Best practices for writing maintainable, efficient, and readable script code, including code organization and commenting
Module #24
Advanced Scripting Projects:Building a Game with Lua and Python
Hands-on project-based learning, where students will build a game using Lua and Python scripting languages
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Advanced Scripting Languages for Games career


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