Module #1 Introduction to Advanced Game Mechanics Overview of the course, importance of advanced game mechanics, and expectations
Module #2 Game State Management Best practices for managing game state, including scene management, game modes, and player data
Module #3 Event-Driven Programming Using events to drive game logic, including event listeners, dispatchers, and handlers
Module #4 Advanced Animation Techniques Using state machines, blend trees, and other techniques to create realistic and engaging animations
Module #5 AI and Pathfinding Implementing AI behaviors, including navigation, pursuit, and evasion, using pathfinding algorithms
Module #6 Behavior Trees Using behavior trees to create complex AI behaviors and decision-making systems
Module #7 Physics-Based Game Mechanics Implementing physics-based gameplay, including ragdolls, destructible objects, and physics-driven animations
Module #8 Procedural Generation Using procedural techniques to generate levels, terrain, and other game content
Module #9 Advanced Level of Detail (LOD) Optimizing performance using level of detail techniques, including mesh reduction and texture atlas
Module #10 Dynamic Sound Propagation Implementing 3D audio techniques, including sound propagation and occlusion
Module #11 Advanced Camera Systems Creating dynamic camera systems, including tracking, following, and cinematic cameras
Module #12 Gameplay Mechanics Design Designing engaging gameplay mechanics, including combat, platforming, and puzzle systems
Module #13 Player Psychology and Feedback Understanding player psychology and designing feedback systems to enhance player engagement
Module #14 Multiplayer Game Mechanics Implementing multiplayer gameplay, including matchmaking, networking, and synchronization
Module #15 Game Mechanics for Virtual Reality (VR) and Augmented Reality (AR) Designing game mechanics for immersive experiences, including VR and AR
Module #16 Accessibility and Inclusivity Designing game mechanics for players with disabilities, including accessibility features and options
Module #17 Game Mechanics for Esports and Competitive Games Designing game mechanics for competitive play, including balance, fairness, and spectator experience
Module #18 Advanced Game Mechanics for Narrative Games Designing game mechanics to support narrative storytelling, including branching narratives and player choice
Module #19 Game Mechanics for Open-World Games Designing game mechanics for open-world games, including exploration, navigation, and discovery
Module #20 Advanced UI and Feedback Systems Designing intuitive UI and feedback systems, including HUD, inventory, and tutorial systems
Module #21 Game Mechanics for Simulation Games Designing game mechanics for simulation games, including physics-based simulations and realistic gameplay
Module #22 Game Mechanics for Strategy Games Designing game mechanics for strategy games, including resource management, unit movement, and combat
Module #23 Advanced Game Mechanics for Mobile Games Designing game mechanics for mobile games, including touch input, gesture recognition, and mobile-specific features
Module #24 Game Mechanics for PC Games Designing game mechanics for PC games, including keyboard and mouse input, hotkeys, and PC-specific features
Module #25 Course Wrap-Up & Conclusion Planning next steps in Advanced Techniques in Game Mechanics career