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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages
🎓
CREATE AN EVENT
Augmented Reality Art
( 30 Modules )
Module #1
Introduction to Augmented Reality
Defining AR, its history, and its applications
Module #2
AR in Art and Design
Exploring the intersection of AR and art, design, and creativity
Module #3
AR Tools and Platforms
Overview of popular AR development tools and platforms
Module #4
AR in Various Industries
AR applications in fields like education, healthcare, and entertainment
Module #5
The Future of AR
Trends, predictions, and the potential impact of AR on society
Module #6
Setting up Your Development Environment
Installing and configuring AR development tools
Module #7
Understanding AR Tracking and Recognition
How AR tracking and recognition technologies work
Module #8
Creating 3D Models for AR
Designing and preparing 3D models for AR experiences
Module #9
AR Programming Fundamentals
Introduction to programming languages and concepts for AR development
Module #10
Designing for AR
Principles and best practices for designing effective AR experiences
Module #11
AR Art:Past, Present, and Future
Exploring the history and evolution of AR art
Module #12
Interactive AR Experiences
Designing and building interactive AR experiences
Module #13
AR Storytelling
Using AR to tell stories and convey messages
Module #14
AR and Sound Design
Integrating sound and audio into AR experiences
Module #15
Experimenting with AR Materials and Textures
Pushing the boundaries of AR visuals with advanced materials and textures
Module #16
Light Fields and Volumetric Capture
Advanced techniques for capturing and rendering light fields and volumes
Module #17
AR and Machine Learning
Applying machine learning concepts to AR development
Module #18
AR in Public Spaces and Installations
Designing and deploying AR experiences for public spaces
Module #19
AR and Accessibility
Designing AR experiences for users with disabilities
Module #20
Real-World AR Projects and Case Studies
Analyzing successful AR projects and their applications
Module #21
The Business of AR Art
Monetizing AR art and experiences
Module #22
AR Entrepreneurship
Starting an AR-focused business or startup
Module #23
Pitching and Funding AR Projects
Crafting effective pitches and securing funding for AR projects
Module #24
Marketing and Promoting AR Experiences
Strategies for marketing and promoting AR experiences
Module #25
AR and Intellectual Property
Understanding intellectual property rights and laws in AR development
Module #26
Conceptualizing Your Final Project
Brainstorming and refining ideas for your final AR project
Module #27
Developing Your Final Project
Building and testing your final AR project
Module #28
Polishing and Refining Your Project
Iterating and improving your final AR project
Module #29
Presenting Your Final Project
Showcasing your final AR project and receiving feedback
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Augmented Reality Art career
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