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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Behavioral AI for NPCs
( 24 Modules )

Module #1
Introduction to Behavioral AI
Overview of the importance of behavioral AI in game development and its applications in creating realistic NPCs
Module #2
Understanding NPC Behavior
Analysis of human behavior and how to translate it to NPC behavior
Module #3
AI Fundamentals
Basic concepts of artificial intelligence, including machine learning, neural networks, and decision-making
Module #4
Behavior Trees
Introduction to behavior trees and how they are used to create complex NPC behaviors
Module #5
Building a Basic Behavior Tree
Hands-on exercise in creating a simple behavior tree for an NPC
Module #6
State Machines
Introduction to finite state machines and how they are used to manage NPC behaviors
Module #7
Implementing a State Machine
Hands-on exercise in implementing a state machine for an NPC
Module #8
Navigation and Pathfinding
Overview of navigation and pathfinding techniques for NPCs
Module #9
Graph-Based Pathfinding
In-depth look at graph-based pathfinding algorithms and implementation
Module #10
Agent-Based Pathfinding
Introduction to agent-based pathfinding and its applications in game development
Module #11
Emotion and Personality in NPCs
Discussion on how to create emotionally expressive and personalized NPCs
Module #12
Implementing Emotion and Personality
Hands-on exercise in implementing emotional and personality traits in an NPC
Module #13
Social Behavior and Interaction
Overview of social behavior and interaction in NPCs, including group dynamics and relationships
Module #14
Implementing Social Behavior
Hands-on exercise in implementing social behavior and interaction in an NPC
Module #15
Sensing and Perception
Introduction to sensing and perception in NPCs, including vision, hearing, and touch
Module #16
Implementing Sensing and Perception
Hands-on exercise in implementing sensing and perception in an NPC
Module #17
Learning and Adaptation
Overview of machine learning techniques for NPC adaptation and learning
Module #18
Implementing Learning and Adaptation
Hands-on exercise in implementing machine learning for NPC adaptation and learning
Module #19
Testing and Debugging
Best practices for testing and debugging behavioral AI in NPCs
Module #20
Advanced Topics in Behavioral AI
Discussion of advanced topics in behavioral AI, including uncertainty and context-awareness
Module #21
Case Study:Applying Behavioral AI to a Game
Real-world example of applying behavioral AI to a game development project
Module #22
Designing for Behavioral AI
Design considerations for incorporating behavioral AI into game development projects
Module #23
Ethics in Behavioral AI
Discussion of ethical considerations when developing behavioral AI for NPCs
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Behavioral AI for NPCs career


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