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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Budgeting and Resource Management in Game Development
( 30 Modules )

Module #1
Introduction to Budgeting and Resource Management
Overview of the importance of budgeting and resource management in game development.
Module #2
Understanding Game Development Costs
Breakdown of typical costs associated with game development, including labor, software, and infrastructure.
Module #3
Estimating Project Scope and Timeline
Techniques for estimating project scope, timeline, and resource requirements.
Module #4
Creating a Game Development Budget
Step-by-step guide to creating a comprehensive game development budget.
Module #5
Resource Allocation and Scheduling
Best practices for allocating resources and scheduling tasks to meet project deadlines.
Module #6
Managing Team Size and Composition
Strategies for determining the right team size and composition for your project.
Module #7
Outsourcing and External Partnerships
When and how to outsource tasks, and how to manage external partnerships.
Module #8
Budgeting for Art and Audio
Special considerations for budgeting and managing art and audio assets.
Module #9
Budgeting for Technology and Infrastructure
How to budget for software, hardware, and infrastructure needs.
Module #10
Managing Risks and Uncertainties
Identifying and mitigating risks that can impact your budget and project timeline.
Module #11
Financial Planning and ROI Analysis
How to create a financial plan and calculate ROI for your game project.
Module #12
Tracking and Managing Expenses
Tools and techniques for tracking and managing expenses throughout the project lifecycle.
Module #13
Reallocation and Replanning
How to reallocate resources and replan when project scope or timelines change.
Module #14
Budgeting for Testing and QA
Special considerations for budgeting and managing testing and QA efforts.
Module #15
Budgeting for Marketing and Distribution
How to budget for marketing and distribution efforts, including trailers, PR, and advertising.
Module #16
Budgeting for Localization and Accessibility
Special considerations for budgeting and managing localization and accessibility efforts.
Module #17
Budgeting for Online and Live Ops
How to budget for online features, live ops, and ongoing game maintenance.
Module #18
Budgeting for Post-Launch Support and Updates
How to budget for post-launch support, updates, and DLC.
Module #19
Case Studies:Successful Budgeting and Resource Management
Real-world examples of successful budgeting and resource management in game development.
Module #20
Common Pitfalls and Challenges
Common mistakes and challenges in budgeting and resource management, and how to avoid them.
Module #21
Advanced Budgeting and Resource Management Techniques
Advanced techniques for budgeting and resource management, including agile budgeting and lean development.
Module #22
Budgeting for Emerging Trends and Technologies
How to budget for emerging trends and technologies, such as AR/VR, AI, and cloud gaming.
Module #23
Budgeting for Multi-Project Management
How to budget and manage multiple projects simultaneously.
Module #24
Budgeting for Remote and Distributed Teams
Special considerations for budgeting and managing remote and distributed teams.
Module #25
Budgeting for Game Development in Different Regions
How to budget for game development in different regions, including regional taxes, laws, and regulations.
Module #26
Budgeting for Indie Game Development
Special considerations for budgeting and resource management in indie game development.
Module #27
Budgeting for AAA Game Development
Special considerations for budgeting and resource management in AAA game development.
Module #28
Budgeting for Game Development in Emerging Markets
How to budget for game development in emerging markets, including Brazil, China, and India.
Module #29
Budgeting for Esports and Competitive Gaming
Special considerations for budgeting and resource management in esports and competitive gaming.
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Budgeting and Resource Management in Game Development career


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