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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Bug Tracking and Reporting in Games
( 25 Modules )

Module #1
Introduction to Bug Tracking and Reporting
Overview of the importance of bug tracking and reporting in game development
Module #2
Bug Life Cycle
Understanding the different stages of a bugs life cycle, from detection to resolution
Module #3
Types of Bugs
Categorizing and identifying different types of bugs, including gameplay, graphical, and audio bugs
Module #4
Bug Tracking Tools and Software
Exploring popular bug tracking tools and software, such as JIRA, Trello, and Mantis
Module #5
Setting Up a Bug Tracking System
Step-by-step guide to setting up a bug tracking system for your game development team
Module #6
Creating Effective Bug Reports
Best practices for writing clear, concise, and actionable bug reports
Module #7
Bug Reporting Templates
Using templates to streamline bug reporting and ensure consistency
Module #8
Reproducing and Isolating Bugs
Techniques for reproducing and isolating bugs to aid in debugging and fixing
Module #9
Prioritizing and Triaging Bugs
Methods for prioritizing and triaging bugs to optimize debugging and fixing efforts
Module #10
Collaboration and Communication in Bug Tracking
The importance of collaboration and communication between developers, testers, and stakeholders
Module #11
Bug Tracking for Agile Development
Adapting bug tracking to agile development methodologies and workflows
Module #12
Bug Tracking for Live Games
Special considerations for bug tracking in live games, including hotfixes and updates
Module #13
Automated Testing and Bug Detection
Using automated testing and bug detection tools to augment manual testing
Module #14
Crash Reporting and Analysis
Collecting and analyzing crash data to identify and fix critical bugs
Module #15
Bug Tracking for Virtual Reality (VR) and Augmented Reality (AR) Games
Unique challenges and considerations for bug tracking in VR and AR games
Module #16
Bug Tracking for Multiplayer Games
Special considerations for bug tracking in multiplayer games, including synchronization and latency issues
Module #17
Bug Tracking for Games with Online Services
Bug tracking for games with online services, including authentication, matchmaking, and cloud saves
Module #18
Metrics and Analytics for Bug Tracking
Using metrics and analytics to measure bug tracking effectiveness and identify areas for improvement
Module #19
Bug Tracking for Games with Large Player Bases
Scalability and performance considerations for bug tracking in games with large player bases
Module #20
Bug Tracking for Games with Complex Systems
Bug tracking for games with complex systems, including physics, AI, and dynamic narratives
Module #21
Bug Tracking for Games with Cross-Platform Support
Unique challenges and considerations for bug tracking in games with cross-platform support
Module #22
Bug Tracking in Game Development Cycles
Incorporating bug tracking into different stages of game development, from pre-production to post-launch
Module #23
Best Practices for Bug Tracking
Industry best practices and standards for bug tracking and reporting
Module #24
Common Pitfalls and Challenges in Bug Tracking
Identifying and overcoming common pitfalls and challenges in bug tracking and reporting
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Bug Tracking and Reporting in Games career


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