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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Character Animation Techniques for Video Games
( 25 Modules )

Module #1
Introduction to Character Animation for Video Games
Overview of the importance of character animation in video games, course objectives, and what to expect from the course.
Module #2
Principles of Animation
Fundamentals of animation, including the 12 principles of animation, timing, spacing, and motion.
Module #3
Character Design for Animation
Designing characters for animation, including proportions, anatomy, and visual style.
Module #4
Rigging for Animation
Introduction to rigging, including creating skeletal systems, binding skin, and setting up controls.
Module #5
Keyframe Animation Basics
Introduction to keyframe animation, including setting keys, working with curves, and understanding interpolation.
Module #6
Walk Cycles and Locomotion
Creating walk cycles, runs, and other locomotion animations for characters.
Module #7
Idle Animations and Additive Animation
Creating idle animations, and understanding additive animation techniques.
Module #8
Action and Reaction Animations
Creating action and reaction animations, including attacks, defense, and interactions.
Module #9
State Machines and Blend Trees
Using state machines and blend trees to control character animation logic.
Module #10
Physical Simulations and AnimDyn
Using physical simulations and AnimDyn to create realistic animations.
Module #11
Character Personality and Emotion
Animating character personality and emotion, including facial expressions and body language.
Module #12
Animation Systems and Tools
Overview of animation systems and tools used in video game development, including Unity and Unreal Engine.
Module #13
Motion Capture Fundamentals
Introduction to motion capture, including data acquisition, editing, and integration.
Module #14
Motion Capture Cleanup and Refinement
Cleaning up and refining motion capture data for use in game development.
Module #15
Animation Debugging and Optimization
Debugging and optimizing animations for performance and quality.
Module #16
Character Animation for Different Genres
Creating character animations for different genres, including FPS, RPG, and Platformer games.
Module #17
Animation for Cinematics and Cutscenes
Creating animations for cinematic sequences and cutscenes.
Module #18
Advanced Animation Techniques
Exploring advanced animation techniques, including dynamic simulations and machine learning.
Module #19
Working with Animation Teams
Collaboration and communication strategies for working with animation teams.
Module #20
Animation Pipelines and Workflows
Establishing efficient animation pipelines and workflows for game development.
Module #21
Animation Testing and Feedback
Testing and iterating on animations, including getting feedback from players and developers.
Module #22
Polishing and Refining Animations
Polishing and refining animations for a high-quality gaming experience.
Module #23
Animation for Virtual Reality and Augmented Reality
Creating animations for VR and AR experiences, including special considerations and challenges.
Module #24
Current Trends and Future of Character Animation
Exploring current trends and the future of character animation in video games.
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Character Animation Techniques for Video Games career


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