Module #1 Introduction to Character Animation for Video Games Overview of the importance of character animation in video games, course objectives, and what to expect from the course.
Module #2 Principles of Animation Fundamentals of animation, including the 12 principles of animation, timing, spacing, and motion.
Module #3 Character Design for Animation Designing characters for animation, including proportions, anatomy, and visual style.
Module #4 Rigging for Animation Introduction to rigging, including creating skeletal systems, binding skin, and setting up controls.
Module #5 Keyframe Animation Basics Introduction to keyframe animation, including setting keys, working with curves, and understanding interpolation.
Module #6 Walk Cycles and Locomotion Creating walk cycles, runs, and other locomotion animations for characters.
Module #7 Idle Animations and Additive Animation Creating idle animations, and understanding additive animation techniques.
Module #8 Action and Reaction Animations Creating action and reaction animations, including attacks, defense, and interactions.
Module #9 State Machines and Blend Trees Using state machines and blend trees to control character animation logic.
Module #10 Physical Simulations and AnimDyn Using physical simulations and AnimDyn to create realistic animations.
Module #11 Character Personality and Emotion Animating character personality and emotion, including facial expressions and body language.
Module #12 Animation Systems and Tools Overview of animation systems and tools used in video game development, including Unity and Unreal Engine.
Module #13 Motion Capture Fundamentals Introduction to motion capture, including data acquisition, editing, and integration.
Module #14 Motion Capture Cleanup and Refinement Cleaning up and refining motion capture data for use in game development.
Module #15 Animation Debugging and Optimization Debugging and optimizing animations for performance and quality.
Module #16 Character Animation for Different Genres Creating character animations for different genres, including FPS, RPG, and Platformer games.
Module #17 Animation for Cinematics and Cutscenes Creating animations for cinematic sequences and cutscenes.
Module #18 Advanced Animation Techniques Exploring advanced animation techniques, including dynamic simulations and machine learning.
Module #19 Working with Animation Teams Collaboration and communication strategies for working with animation teams.
Module #20 Animation Pipelines and Workflows Establishing efficient animation pipelines and workflows for game development.
Module #21 Animation Testing and Feedback Testing and iterating on animations, including getting feedback from players and developers.
Module #22 Polishing and Refining Animations Polishing and refining animations for a high-quality gaming experience.
Module #23 Animation for Virtual Reality and Augmented Reality Creating animations for VR and AR experiences, including special considerations and challenges.
Module #24 Current Trends and Future of Character Animation Exploring current trends and the future of character animation in video games.
Module #25 Course Wrap-Up & Conclusion Planning next steps in Character Animation Techniques for Video Games career