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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Character Design for Video Games
( 25 Modules )

Module #1
Introduction to Character Design
Overview of the importance of character design in video games, course objectives, and expected outcomes
Module #2
Understanding Your Games World and Story
How to analyze your games world, story, and genre to inform character design decisions
Module #3
Character Design Fundamentals
The basics of character design, including proportions, anatomy, and silhouette
Module #4
Character Archetypes and Roles
Exploring character archetypes, roles, and how they impact gameplay and story
Module #5
Creating a Character Concept
Developing a character concept, including character traits, backstory, and personality
Module #6
Designing for Gameplay
How to design characters with gameplay mechanics in mind, including movement, combat, and abilities
Module #7
Visual Design Principles
Applying visual design principles to create visually appealing and cohesive character designs
Module #8
Color Theory for Characters
Using color to convey character traits, roles, and personalities
Module #9
Character Texture and Materiality
Adding texture and materiality to character designs to enhance realism and visual interest
Module #10
Character Proportions and Anatomy
Understanding human proportions and anatomy to create believable and relatable characters
Module #11
Designing Characters for Animation
Considering animation principles and limitations when designing characters for movement and action
Module #12
Evoking Emotion through Character Design
Using character design to evoke emotions and create connections with players
Module #13
Creating a Character Lineup
Designing a cohesive cast of characters, including protagonists, antagonists, and NPCs
Module #14
Designing for Diversity and Inclusion
Creating characters that reflect diverse backgrounds, cultures, and abilities
Module #15
Character Concept Art
Creating 2D concept art for characters, including drawing and painting techniques
Module #16
3D Modeling for Character Design
Using 3D modeling software to bring characters to life
Module #17
Texturing and Shading for Characters
Adding texture and shaders to 3D character models to enhance realism and visual interest
Module #18
Rigging and Animation Principles
Understanding rigging and animation principles to bring characters to life
Module #19
Character Design for Different Genres
Designing characters for specific genres, including fantasy, sci-fi, and horror
Module #20
Designing Characters for Player Choice and Customization
Creating characters that accommodate player choice and customization options
Module #21
Balancing Form and Function
Finding a balance between character aesthetics and functional gameplay design
Module #22
Player Feedback and Iteration
Gathering player feedback and iterating on character designs to improve gameplay and player satisfaction
Module #23
Character Design for Storytelling
Using character design to tell stories and convey narrative themes
Module #24
The Business of Character Design
Understanding the business side of character design, including licensing, merchandising, and branding
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Character Design for Video Games career


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