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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Collision Detection and Response in Games
( 24 Modules )

Module #1
Introduction to Collision Detection and Response
Overview of collision detection and response in games, importance, and challenges
Module #2
Mathematical Fundamentals
Review of vectors, matrices, and geometry concepts necessary for collision detection
Module #3
Collision Detection Algorithms
Introduction to basic collision detection algorithms (e.g. bounding box, sphere casting)
Module #4
Separating Axis Theorem
In-depth look at the Separating Axis Theorem and its applications
Module #5
GJK Algorithm
Implementation and optimization of the GJK (Gilbert-Johnson-Keerthi) algorithm
Module #6
EPA (Expanding Polytope Algorithm)
Understanding and implementing EPA for convex polytope collision detection
Module #7
Collision Response Fundamentals
Introduction to physics-based collision response, impulse and momentum
Module #8
Impulse-Based Collision Response
Implementation of impulse-based collision response, handling collisions between objects
Module #9
Contact Points and Manifolds
Understanding contact points, contact manifolds, and their role in collision response
Module #10
Collision Response with Rigid Bodies
Applying collision response to rigid bodies, handling rotation and translation
Module #11
Soft Body Collision Response
Implementing collision response for soft bodies, deformation and relaxation techniques
Module #12
Collision Filtering and Masking
Understanding and implementing collision filtering and masking techniques
Module #13
Trigger Volumes and Sensors
Using trigger volumes and sensors for efficient collision detection
Module #14
Collision Detection in 2D
Specific challenges and solutions for collision detection in 2D games
Module #15
Collision Detection in 3D
Specific challenges and solutions for collision detection in 3D games
Module #16
Optimization Techniques
Techniques for optimizing collision detection and response, performance considerations
Module #17
Collision Detection Libraries and Engines
Overview of popular collision detection libraries and engines (e.g. PhysX, Unreal Physics)
Module #18
Debugging and Profiling
Techniques for debugging and profiling collision detection and response implementations
Module #19
Collision Response in Physics Engines
Deep dive into collision response in popular physics engines (e.g. PhysX, Unreal Physics)
Module #20
Collision Detection in Specialized Scenarios
Handling collision detection in specific scenarios (e.g. water, destructible environments)
Module #21
Advanced Collision Response Topics
Advanced topics in collision response, including penetration depth and constraint solvers
Module #22
Collision Detection in Multiplayer Games
Challenges and solutions for collision detection in multiplayer games
Module #23
Collision Detection in Mobile and Web Games
Optimizations and considerations for collision detection in mobile and web games
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Collision Detection and Response in Games career


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