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10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages
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Digital Sculpting with Advanced Software Tools
( 25 Modules )

Module #1
Introduction to Digital Sculpting
Overview of digital sculpting, its applications, and the importance of advanced software tools in the industry
Module #2
Software Overview:Blender, ZBrush, and Maya
Introduction to the three primary software tools used in the course:Blender, ZBrush, and Maya
Module #3
Understanding 3D Space and Navigation
Fundamentals of 3D space, navigation, and interface in digital sculpting software
Module #4
Basic Sculpting Techniques in Blender
Introduction to basic sculpting techniques using Blender, including extrusions, loop cuts, and sculpting tools
Module #5
Understanding Mesh Topology
The importance of mesh topology, polygon flow, and edge loops in digital sculpting
Module #6
Box Modeling and Hard Surface Sculpting
Techniques for creating hard surface models using box modeling and edge manipulation
Module #7
Organic Sculpting in ZBrush
Introduction to organic sculpting techniques using ZBrush, including DynaMesh and remeshing
Module #8
Understanding Brushes and Brush Engines
The different types of brushes and brush engines in ZBrush, and how to customize them
Module #9
Sculpting Details and Texture
Techniques for adding fine details and texture to digital sculptures
Module #10
Maya Basics:Navigating the Interface
Introduction to the Maya interface, including navigation, menus, and hotkeys
Module #11
Poly Modeling in Maya
Techniques for creating and editing polygon models in Maya
Module #12
Subdivision Surface Modeling
Introduction to subdivision surface modeling, including creating and editing SDM models
Module #13
Retopology and Optimization
Techniques for retopologizing and optimizing models for real-time applications
Module #14
Texture and Shading Fundamentals
Introduction to texture and shading principles, including materials, UVs, and textures
Module #15
Advanced Shading Techniques
Techniques for creating complex materials, including layering, blending, and advanced texture mapping
Module #16
Lighting Fundamentals
Introduction to lighting principles, including light types, shadowing, and lighting workflows
Module #17
Advanced Lighting Techniques
Techniques for creating complex lighting setups, including HDR, physically-based rendering, and volumetric lighting
Module #18
Compositing and Post-Production
Introduction to compositing and post-production techniques, including color correction and visual effects
Module #19
Character and Creature Design
Design principles and best practices for creating believable characters and creatures
Module #20
Vehicle and Prop Modeling
Techniques for modeling vehicles and props, including hard surface modeling and detail addition
Module #21
Scene Assembly and Layout
Techniques for assembling and laying out 3D scenes, including level design and camera placement
Module #22
Animation Fundamentals
Introduction to animation principles, including keyframe animation, physics, and kinematics
Module #23
Advanced Animation Techniques
Techniques for creating complex animations, including character rigging, muscle simulations, and crowd simulations
Module #24
Final Project Development
Students work on a final project, applying skills learned throughout the course
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Digital Sculpting with Advanced Software Tools career


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