Module #1 Introduction to Digital Sculpting Overview of digital sculpting, its applications, and the importance of advanced software tools in the industry
Module #2 Software Overview:Blender, ZBrush, and Maya Introduction to the three primary software tools used in the course:Blender, ZBrush, and Maya
Module #3 Understanding 3D Space and Navigation Fundamentals of 3D space, navigation, and interface in digital sculpting software
Module #4 Basic Sculpting Techniques in Blender Introduction to basic sculpting techniques using Blender, including extrusions, loop cuts, and sculpting tools
Module #5 Understanding Mesh Topology The importance of mesh topology, polygon flow, and edge loops in digital sculpting
Module #6 Box Modeling and Hard Surface Sculpting Techniques for creating hard surface models using box modeling and edge manipulation
Module #7 Organic Sculpting in ZBrush Introduction to organic sculpting techniques using ZBrush, including DynaMesh and remeshing
Module #8 Understanding Brushes and Brush Engines The different types of brushes and brush engines in ZBrush, and how to customize them
Module #9 Sculpting Details and Texture Techniques for adding fine details and texture to digital sculptures
Module #10 Maya Basics:Navigating the Interface Introduction to the Maya interface, including navigation, menus, and hotkeys
Module #11 Poly Modeling in Maya Techniques for creating and editing polygon models in Maya
Module #12 Subdivision Surface Modeling Introduction to subdivision surface modeling, including creating and editing SDM models
Module #13 Retopology and Optimization Techniques for retopologizing and optimizing models for real-time applications
Module #14 Texture and Shading Fundamentals Introduction to texture and shading principles, including materials, UVs, and textures
Module #15 Advanced Shading Techniques Techniques for creating complex materials, including layering, blending, and advanced texture mapping
Module #16 Lighting Fundamentals Introduction to lighting principles, including light types, shadowing, and lighting workflows
Module #17 Advanced Lighting Techniques Techniques for creating complex lighting setups, including HDR, physically-based rendering, and volumetric lighting
Module #18 Compositing and Post-Production Introduction to compositing and post-production techniques, including color correction and visual effects
Module #19 Character and Creature Design Design principles and best practices for creating believable characters and creatures
Module #20 Vehicle and Prop Modeling Techniques for modeling vehicles and props, including hard surface modeling and detail addition
Module #21 Scene Assembly and Layout Techniques for assembling and laying out 3D scenes, including level design and camera placement
Module #22 Animation Fundamentals Introduction to animation principles, including keyframe animation, physics, and kinematics
Module #23 Advanced Animation Techniques Techniques for creating complex animations, including character rigging, muscle simulations, and crowd simulations
Module #24 Final Project Development Students work on a final project, applying skills learned throughout the course
Module #25 Course Wrap-Up & Conclusion Planning next steps in Digital Sculpting with Advanced Software Tools career