Module #1 Introduction to Digital Sculpture Overview of digital sculpture, its applications, and importance in various industries
Module #2 Software Fundamentals Introduction to popular digital sculpting software such as Blender, Maya, and ZBrush
Module #3 Interface and Navigation Understanding the interface and navigation of digital sculpting software
Module #4 Basic Tools and Techniques Introduction to basic tools and techniques used in digital sculpting such as extrude, loop cut, and merge
Module #5 Understanding Mesh Topology In-depth look at mesh topology, including edge loops, face loops, and polycount
Module #6 Primitive Modeling Creating basic shapes and forms using primitive modeling techniques
Module #7 Subdivision Surface Modeling Introduction to subdivision surface modeling and its applications
Module #8 Polygon Modeling In-depth look at polygon modeling, including polygon flow and edge management
Module #9 Normal Mapping and Bump Mapping Introduction to normal mapping and bump mapping techniques for adding detail to digital sculptures
Module #10 Texturing and Materials Creating textures and materials for digital sculptures using various software and techniques
Module #11 UV Unwrapping and Layout Understanding UV unwrapping and layout for texture mapping and baking
Module #12 Lighting Fundamentals Introduction to lighting principles and techniques for digital sculptures
Module #13 Rendering and Compositing Rendering and compositing digital sculptures using various software and techniques
Module #14 Digital Sculpting for Animation Introduction to digital sculpting for animation, including character and prop creation
Module #15 Digital Sculpting for 3D Printing Designing and preparing digital sculptures for 3D printing and rapid prototyping
Module #16 Digital Sculpting for Video Games Creating digital sculptures for video games, including character, environment, and prop creation
Module #17 Advanced Digital Sculpting Techniques Exploring advanced digital sculpting techniques, including dynamic topology and sculpting with physics
Module #18 Portfolio Development Building a portfolio of digital sculptures to showcase skills and impress employers
Module #19 Collaboration and Version Control Understanding collaboration and version control in digital sculpting pipelines
Module #20 Optimization and Troubleshooting Optimizing and troubleshooting digital sculptures for performance and quality
Module #21 Digital Sculpting for Film and TV Creating digital sculptures for film and television, including character, creature, and set design
Module #22 Digital Sculpting for Architecture and Product Design Using digital sculpting in architecture and product design, including visualization and presentation techniques
Module #23 Comparing Digital Sculpting Software Comparison of popular digital sculpting software, including Blender, Maya, ZBrush, and Modo
Module #24 Advanced Materials and Shading Creating advanced materials and shaders for digital sculptures using various software and techniques
Module #25 Course Wrap-Up & Conclusion Planning next steps in Digital Sculpture career