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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Exploring Non-Traditional Materials in Digital Sculpture
( 25 Modules )

Module #1
Introduction to Digital Sculpture
Overview of digital sculpture, its applications, and the importance of exploring non-traditional materials
Module #2
Understanding Traditional Digital Sculpture Materials
Review of traditional materials used in digital sculpture, such as clay and polygons
Module #3
The Role of Non-Traditional Materials in Digital Sculpture
Exploring the benefits and challenges of using non-traditional materials in digital sculpture
Module #4
Fabric as a Digital Sculpture Material
Introduction to using fabric as a digital sculpture material, including scanning and simulation techniques
Module #5
Working with Fabric in Blender
Hands-on tutorial on using fabric in Blender, including importing, simulating, and rendering
Module #6
Paper as a Digital Sculpture Material
Exploring the use of paper as a digital sculpture material, including papercraft and paper-like textures
Module #7
Creating Paper-Like Textures in Substance Painter
Tutorial on creating realistic paper-like textures using Substance Painter
Module #8
Food as a Digital Sculpture Material
Using food as a digital sculpture material, including scanning and simulating food-like textures
Module #9
Food Styling for Digital Sculpture
Tips and tricks for food styling for digital sculpture, including photography and textures
Module #10
Glass as a Digital Sculpture Material
Exploring the use of glass as a digital sculpture material, including transparent and reflective surfaces
Module #11
Creating Realistic Glass in Maya
Hands-on tutorial on creating realistic glass objects in Maya
Module #12
Water as a Digital Sculpture Material
Using water as a digital sculpture material, including simulating water flow and surface tension
Module #13
Water Simulation in Houdini
Tutorial on simulating realistic water effects using Houdini
Module #14
Metal as a Digital Sculpture Material
Exploring the use of metal as a digital sculpture material, including metallic textures and reflections
Module #15
Creating Realistic Metal in 3ds Max
Hands-on tutorial on creating realistic metal objects in 3ds Max
Module #16
Nature as a Digital Sculpture Material
Using natural elements, such as leaves and branches, as digital sculpture materials
Module #17
Scanning Natural Elements for Digital Sculpture
Tutorial on scanning and preparing natural elements for digital sculpture
Module #18
Recycled Materials in Digital Sculpture
Exploring the use of recycled materials in digital sculpture, including plastics and cardboard
Module #19
Creating Unique Textures with Recycled Materials
Hands-on tutorial on creating unique textures using recycled materials
Module #20
Advanced Techniques in Non-Traditional Materials
Exploring advanced techniques for working with non-traditional materials, including dynamics and physics
Module #21
Collaborative Project:Concept Development
Developing a concept for a collaborative project that incorporates non-traditional materials
Module #22
Collaborative Project:Asset Creation
Creating assets for the collaborative project, including 3D modeling and texturing
Module #23
Collaborative Project:Scene Assembly and Lighting
Assembling the scene and setting up lighting for the collaborative project
Module #24
Collaborative Project:Final Rendering and Post-Production
Final rendering and post-production techniques for the collaborative project
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Exploring Non-Traditional Materials in Digital Sculpture career


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