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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Game Development Project Management
( 25 Modules )

Module #1
Introduction to Game Development Project Management
Overview of game development project management, importance, and objectives
Module #2
Understanding Game Development Life Cycles
Exploring different game development life cycles, including Agile, Waterfall, and Hybrid
Module #3
Project Initiation and Concept Development
Defining project scope, creating a game concept, and developing a project proposal
Module #4
Building a Game Development Team
Forming a game development team, roles and responsibilities, and team management
Module #5
Project Planning and Scheduling
Creating a project schedule, setting milestones, and resource allocation
Module #6
Budgeting and Cost Estimation
Estimating costs, creating a budget, and financial planning for game development
Module #7
Risk Management in Game Development
Identifying and mitigating risks, risk assessment, and contingency planning
Module #8
Game Design Documentation and Pipelines
Creating game design documents, pipelines, and workflows
Module #9
Art and Audio Asset Management
Managing art and audio assets, including creation, review, and integration
Module #10
Programming andTechnical Direction
Managing programming tasks, technical direction, and technical debt
Module #11
Testing and Quality Assurance
Testing strategies, quality assurance, and bug tracking
Module #12
Version Control and Source Control Management
Using version control systems, such as Git, for game development
Module #13
Communication and Stakeholder Management
Effective communication, stakeholder management, and status reporting
Module #14
Project Monitoring and Control
Tracking project progress, identifying variances, and taking corrective action
Module #15
Change Management and Scope Creep
Managing change requests, scope creep, and project scope adjustments
Module #16
Resource Allocation and Task Management
Assigning tasks, resource allocation, and workload management
Module #17
Crunch Time and Overtime Management
Managing crunch time, overtime, and maintaining team morale
Module #18
Game Launch and Deployment
Preparing for game launch, deployment, and post-launch activities
Module #19
Post-Launch Review and Retrospective
Conducting post-launch reviews, identifying lessons learned, and applying to future projects
Module #20
Agile Methodologies for Game Development
Applying Agile principles, Scrum, and Kanban to game development projects
Module #21
Hybrid Methodologies for Game Development
Combining Agile and Waterfall methodologies for game development projects
Module #22
Game Development Tools and Software
Overview of game development tools, software, and platforms
Module #23
Project Management Tools and Templates
Using project management tools, templates, and best practices for game development
Module #24
Game Development Project Management Case Studies
Real-world case studies of game development projects, successes, and challenges
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Game Development Project Management career


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