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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Game Engine Architecture and Design
( 25 Modules )

Module #1
Introduction to Game Engines
Overview of game engines, their history, and importance in game development
Module #2
Game Engine Components
Breaking down a game engine into its core components:rendering, physics, audio, input, etc.
Module #3
Rendering Engines
In-depth look at rendering engines, including graphics pipelines, shaders, and rendering techniques
Module #4
Physics Engines
Understanding physics engines, collision detection, and simulation techniques
Module #5
Audio Engines
Audio processing, sound propagation, and audio rendering in game engines
Module #6
Input and Control Systems
Handling user input, controller support, and input processing in game engines
Module #7
Scene Management and GameObjects
Organizing game objects, scenes, and game state management
Module #8
Game Loop and Update Mechanics
Understanding the game loop, update cycles, and frame management
Module #9
Memory Management and Optimization
Memory allocation, garbage collection, and optimization techniques for game engines
Module #10
Multithreading and Concurrency
Using multithreading and concurrency to improve game engine performance
Module #11
Networking and Multiplayer
Fundamentals of network programming, multiplayer architecture, and online services
Module #12
Game Engine Scripting and APIs
Introduction to scripting languages (e.g., Lua, Python) and game engine APIs
Module #13
Tools and Asset Pipelines
Game engine tools, asset importing, and pipeline management
Module #14
Graphics Pipelines and Shaders
In-depth look at graphics pipelines, shader programming, and materials
Module #15
Animation Systems and State Machines
Animation systems, state machines, and character controllers
Module #16
Artificial Intelligence and Pathfinding
Introduction to AI, pathfinding, and navigation in game engines
Module #17
Game Engine Optimization Techniques
Advanced optimization techniques for game engines, including profiling and debugging
Module #18
Platform-Specific Considerations
Optimizing game engines for specific platforms (e.g., console, PC, mobile)
Module #19
Virtual Reality (VR) and Augmented Reality (AR)
Game engine support for VR and AR, including rendering and tracking
Module #20
Game Engine Security and Cheating Prevention
Securing game engines against cheating, hacking, and piracy
Module #21
Game Engine Testing and Quality Assurance
Testing and QA strategies for game engines, including automated testing
Module #22
Game Engine Deployment and Distribution
Deploying and distributing game engines, including build pipelines and cloud services
Module #23
Game Engine Evolution and Future Directions
Trends and future directions in game engine development, including emerging technologies
Module #24
Case Studies:Real-World Game Engines
In-depth analysis of popular game engines, including Unreal Engine, Unity, and CryEngine
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Game Engine Architecture and Design career


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