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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Game Physics Programming Essentials
( 24 Modules )

Module #1
Introduction to Game Physics
Overview of game physics, importance, and applications
Module #2
Mathematical Foundations
Review of linear algebra, vectors, and matrices
Module #3
Physics Engine Overview
Introduction to popular physics engines and their architectures
Module #4
Collision Detection Fundamentals
Basic concepts and algorithms for collision detection
Module #5
Bounding Volumes and Shapes
Using bounding volumes and shapes for collision detection optimization
Module #6
Ray Casting and Ray Marching
Algorithms for ray casting and ray marching in collision detection
Module #7
Collision Response and Impulse-Based Dynamics
Handling collisions and impulse-based dynamics
Module #8
Rigid Body Dynamics
Intro to rigid body dynamics, including kinematics and kinetics
Module #9
Rigid Body Collision Response
Handling collisions and response in rigid body dynamics
Module #10
Physics-Based Animation
Using physics to drive character and object animations
Module #11
Kinematic Character Controllers
Implementing kinematic character controllers for games
Module #12
Physics-Based Vehicle Simulation
Simulating realistic vehicle physics and dynamics
Module #13
Soft Body Simulations
Simulating soft body dynamics, including cloth, hair, and fluids
Module #14
Physics-based Destruction and Debris
Simulating destruction and debris in games
Module #15
Optimization Techniques for Physics
Optimizing physics engine performance and reducing computational cost
Module #16
Multithreading and Parallelism in Physics
Leveraging multithreading and parallelism for physics engine optimization
Module #17
Debugging and Profiling Physics Code
Tools and techniques for debugging and profiling physics code
Module #18
Physics Engine Integration with Game Engines
Integrating physics engines with popular game engines (e.g. Unity, Unreal Engine)
Module #19
Advanced Topics in Physics Engine Development
Exploring advanced topics in physics engine development (e.g. constraint-based dynamics)
Module #20
Case Studies in Game Physics
Real-world examples and case studies of game physics in action
Module #21
Physics for Virtual Reality (VR) and Augmented Reality (AR)
Simulating physics in VR and AR environments
Module #22
Physics for Games on Mobile and Embedded Systems
Optimizing physics engine performance on mobile and embedded systems
Module #23
Game Physics and Machine Learning
Applying machine learning techniques to game physics and animation
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Game Physics Programming Essentials career


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