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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Game Physics for Real-Time Applications
( 25 Modules )

Module #1
Introduction to Game Physics
Overview of game physics, importance in real-time applications, and course objectives
Module #2
Mathematical Foundations
Review of essential math concepts:vectors, matrices, quaternions, and linear algebra
Module #3
Physics Fundamentals
Introduction to physics principles:motion, forces, energy, and collisions
Module #4
Rigid Body Dynamics
Rigid body motion, rotation, and kinematics in 2D and 3D space
Module #5
Collision Detection
Algorithms for detecting collisions between objects:sphere-sphere, box-box, and polygon-polygon
Module #6
Collision Response
Handling collisions:impulses, restitution, and friction
Module #7
Physics Engines
Overview of popular physics engines:PhysX, Havok, and Bullet Physics
Module #8
Integration with Graphics
Rendering and synchronization with game engines:OpenGL, DirectX, and Vulkan
Module #9
Character Controllers
Implementing character controllers:walking, running, and jumping
Module #10
Vehicle Physics
Simulating vehicles:cars, boats, and aircraft
Module #11
Ragdoll Physics
Simulating human-like characters:skeleton, skin, and cloth
Module #12
Soft Body Physics
Simulating soft bodies:clothes, hair, and flesh
Module #13
Fluid Dynamics
Simulating fluids:water, fire, and smoke
Module #14
Optimization Techniques
Performance optimization:level of detail, culling, and multi-threading
Module #15
Physics-Based Animation
Using physics to drive animation:keyframe, state machines, and blend trees
Module #16
Destruction and Debris
Simulating destruction:breaking objects, debris, and fragmentation
Module #17
UI and Feedback
Designing intuitive UI and feedback:force feedback, haptic feedback, and audio
Module #18
Tools and Pipelines
Creating and managing game physics assets:Maya, 3ds Max, and Blender
Module #19
Debugging and Profiling
Identifying and fixing physics issues:debugging tools, profiling, and performance analysis
Module #20
Game Physics in VR and AR
Challenges and opportunities in virtual and augmented reality
Module #21
Multi-Threading and Parallelization
Optimizing physics simulations for multi-core processors and GPUs
Module #22
Networking and Physics
Synchronizing physics across networked environments
Module #23
Game Physics in Unreal Engine
Using Unreal Engines physics engine:PhysX, Chaos, and Niagara
Module #24
Game Physics in Unity
Using Unitys physics engine:PhysX, 2D, and 3D
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Game Physics for Real-Time Applications career


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