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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Game Testing Methods and Techniques
( 24 Modules )

Module #1
Introduction to Game Testing
Overview of game testing, importance, and industry trends
Module #2
Types of Game Testing
Exploring different types of testing, including black box, white box, and gray box testing
Module #3
Game Development Life Cycle
Understanding the game development process and how testing fits in
Module #4
Test Planning and Strategy
Creating a test plan, identifying test objectives, and developing a testing strategy
Module #5
Test Case Design
Designing effective test cases, including equivalence partitioning and boundary value analysis
Module #6
Test Data Management
Understanding the importance of test data, data validation, and data-driven testing
Module #7
Exploratory Testing
Hands-on experience with exploratory testing, including charter creation and reporting
Module #8
Automated Testing Fundamentals
Introduction to automated testing, including tools and frameworks
Module #9
Unit Testing in Games
Writing unit tests for game code, including mocking and stubbing
Module #10
Integration Testing in Games
Testing game components and systems, including API testing
Module #11
System Testing in Games
Testing the entire game system, including end-to-end testing
Module #12
Compatibility Testing
Testing games on different platforms, devices, and configurations
Module #13
Performance Testing
Measuring game performance, including benchmarking and optimization techniques
Module #14
Security Testing in Games
Identifying and mitigating security risks in games, including penetration testing
Module #15
Usability Testing
Testing game usability, including user experience and accessibility
Module #16
Localization Testing
Testing games for global markets, including linguistic and cultural testing
Module #17
Certification and Compliance
Understanding platform holder requirements, including console and PC certification
Module #18
Agile Testing in Games
Adapting testing to agile development methodologies, including sprint planning and testing
Module #19
Mobile Game Testing
Unique challenges and considerations for testing mobile games
Module #20
Cloud Gaming and Online Testing
Testing games in cloud and online environments, including latency and network testing
Module #21
Game Analytics and Telemetry
Using data analytics and telemetry to inform testing and game development
Module #22
Test Automation Frameworks
Advanced automated testing using frameworks like Selenium and Appium
Module #23
Load and Stress Testing
Testing game performance under heavy loads and stress conditions
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Game Testing Methods and Techniques career


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