Module #1 Introduction to Interactive Animation Overview of the course, importance of interactive animation in games and VR, and setting up the development environment
Module #2 Principles of Animation Understanding the 12 principles of animation, and how they apply to interactive media
Module #3 Keyframe Animation Introduction to keyframe animation, creating animations using curves and graphs
Module #4 State Machines and Blend Trees Understanding state machines and blend trees, and how to use them to create complex character animations
Module #5 Animation Controllers and Scripts Using scripts to control animations, introducing animation controllers and their role in interactive media
Module #6 Character Animation Fundamentals Understanding character animation principles, including walk cycles, runs, and jumps
Module #7 Creating Realistic Characters Advanced character animation techniques, including skinning, weighting, and physics-based simulations
Module #8 Animation in Game Engines Introduction to animation in popular game engines such as Unity and Unreal Engine
Module #9 Animation in VR Challenges and opportunities of animation in VR, including locomotion and interaction
Module #10 Physics-Based Animation Using physics engines to create realistic simulations and animations
Module #11 Machine Learning and Animation Introduction to machine learning in animation, including motion capture and data-driven animation
Module #12 Animation Optimization Techniques for optimizing animation performance in games and VR
Module #13 Animation for Procedural Content Creating animations for procedurally generated content, including terrain and architecture
Module #14 Animation for Multiplayer Games Challenges and considerations for animation in multiplayer games, including network latency and synchronization
Module #15 Motion Capture and Facial Animation Using motion capture technology and facial animation techniques to create realistic character animations
Module #16 Cinematics and Cutscenes Creating high-quality cinematic animations and cutscenes for games and VR experiences
Module #17 Animation for Virtual Reality Experiences Designing and implementing animations for immersive VR experiences, including interactive stories and simulations
Module #18 Animation for Augmented Reality Creating animations for AR experiences, including marker-based tracking and spatial awareness
Module #19 Collaboration and Pipeline Best practices for collaboration between animators, designers, and programmers, and setting up an efficient pipeline for animation production
Module #20 Scripting and Tool Development Creating custom scripts and tools to streamline animation production and improve workflow efficiency
Module #21 Animation Testing and Debugging Techniques for testing and debugging animations, including debugging tools and troubleshooting common issues
Module #22 Performance Optimization for Animation Techniques for optimizing animation performance, including batching, instancing, and level of detail
Module #23 Accessibility in Animation Designing animations with accessibility in mind, including colorblind-friendly design and audio cues
Module #24 Animation for Esports and Competitive Games Creating animations for competitive games, including UI, VFX, and spectator features
Module #25 Animation for Educational and Serious Games Designing animations for educational and serious games, including game-based learning and training simulations
Module #26 Case Studies in Interactive Animation Real-world examples of interactive animation in games and VR, including post-mortems and lessons learned
Module #27 Future of Interactive Animation Emerging trends and technologies in interactive animation, including AI, machine learning, and cloud-based rendering
Module #28 Portfolio Development and Career Path Building a portfolio of interactive animation work, and career paths for animation professionals in the game and VR industries
Module #29 Final Project Development Guided development of a final project, incorporating skills learned throughout the course
Module #30 Course Wrap-Up & Conclusion Planning next steps in Interactive Animation for Games and VR career