Module #1 Introduction to Unity and 3D Game Development Overview of Unity, 3D game development, and the course objectives
Module #2 Setting up Unity and the Unity Interface Downloading and installing Unity, navigating the Unity interface, and understanding the different components
Module #3 Understanding 3D Mathematics and Coordinates Introduction to 3D mathematics, coordinates, and transformations
Module #4 Working with 3D Assets in Unity Importing and working with 3D models, textures, and materials in Unity
Module #5 Scene Hierarchy and Object Management Organizing and managing objects in the scene hierarchy, using tags, layers, and prefabs
Module #6 Introduction to C# Scripting in Unity Basic C# concepts, setting up scripts in Unity, and understanding the MonoBehaviour class
Module #7 Component-Based Architecture and GameObjects Using components to build and customize GameObjects, and understanding the component-based architecture
Module #8 Transformations and Movement in 3D Space Working with transformations, rotations, and movements in 3D space using C# scripts
Module #9 Introduction to Physics and Colliders in Unity Basic concepts of physics, colliders, and rigidbody components in Unity
Module #10 Building a Simple 3D Game:Platformer Creating a simple 3D platformer game using Unity, including player movement and collision detection
Module #11 Working with Cameras and Lighting in Unity Understanding cameras, camera types, and lighting concepts in Unity
Module #12 User Input and Controls in Unity Handling user input, keyboard, and mouse events in Unity
Module #13 UI Design and Implementation in Unity Creating user interfaces using Unitys UI system, including layout, styling, and scripting
Module #14 Audio and Sound Design in Unity Importing and working with audio assets, audio sources, and audio listeners in Unity
Module #15 State Machines and Animation Controllers Understanding state machines, animation controllers, and Mecanim in Unity
Module #16 Advanced 3D Game Development Topics Covering advanced topics such as terrain generation, water simulations, and particle systems
Module #17 Optimization and Performance in Unity Best practices for optimization, profiling, and improving performance in Unity
Module #18 Debugging and Troubleshooting in Unity Techniques for debugging and troubleshooting common issues in Unity
Module #19 Building a More Complex 3D Game:Adventure Game Creating a more complex 3D adventure game using Unity, including NPCs, quests, and inventory systems
Module #20 Working with External Assets and Plugins in Unity Importing and working with external assets, plugins, and libraries in Unity
Module #21 Collaboration and Version Control in Unity Using version control systems such as Git and SVN in Unity, and working with team collaboration tools
Module #22 Publishing and Deploying Unity Games Preparing and publishing Unity games to various platforms, including PC, console, and mobile
Module #23 Monetization and Analytics in Unity Understanding monetization strategies, in-app purchasing, and analytics in Unity
Module #24 Course Wrap-Up & Conclusion Planning next steps in Introduction to 3D Game Development with Unity career