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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Introduction to 3D Game Development with Unity
( 24 Modules )

Module #1
Introduction to Unity and 3D Game Development
Overview of Unity, 3D game development, and the course objectives
Module #2
Setting up Unity and the Unity Interface
Downloading and installing Unity, navigating the Unity interface, and understanding the different components
Module #3
Understanding 3D Mathematics and Coordinates
Introduction to 3D mathematics, coordinates, and transformations
Module #4
Working with 3D Assets in Unity
Importing and working with 3D models, textures, and materials in Unity
Module #5
Scene Hierarchy and Object Management
Organizing and managing objects in the scene hierarchy, using tags, layers, and prefabs
Module #6
Introduction to C# Scripting in Unity
Basic C# concepts, setting up scripts in Unity, and understanding the MonoBehaviour class
Module #7
Component-Based Architecture and GameObjects
Using components to build and customize GameObjects, and understanding the component-based architecture
Module #8
Transformations and Movement in 3D Space
Working with transformations, rotations, and movements in 3D space using C# scripts
Module #9
Introduction to Physics and Colliders in Unity
Basic concepts of physics, colliders, and rigidbody components in Unity
Module #10
Building a Simple 3D Game:Platformer
Creating a simple 3D platformer game using Unity, including player movement and collision detection
Module #11
Working with Cameras and Lighting in Unity
Understanding cameras, camera types, and lighting concepts in Unity
Module #12
User Input and Controls in Unity
Handling user input, keyboard, and mouse events in Unity
Module #13
UI Design and Implementation in Unity
Creating user interfaces using Unitys UI system, including layout, styling, and scripting
Module #14
Audio and Sound Design in Unity
Importing and working with audio assets, audio sources, and audio listeners in Unity
Module #15
State Machines and Animation Controllers
Understanding state machines, animation controllers, and Mecanim in Unity
Module #16
Advanced 3D Game Development Topics
Covering advanced topics such as terrain generation, water simulations, and particle systems
Module #17
Optimization and Performance in Unity
Best practices for optimization, profiling, and improving performance in Unity
Module #18
Debugging and Troubleshooting in Unity
Techniques for debugging and troubleshooting common issues in Unity
Module #19
Building a More Complex 3D Game:Adventure Game
Creating a more complex 3D adventure game using Unity, including NPCs, quests, and inventory systems
Module #20
Working with External Assets and Plugins in Unity
Importing and working with external assets, plugins, and libraries in Unity
Module #21
Collaboration and Version Control in Unity
Using version control systems such as Git and SVN in Unity, and working with team collaboration tools
Module #22
Publishing and Deploying Unity Games
Preparing and publishing Unity games to various platforms, including PC, console, and mobile
Module #23
Monetization and Analytics in Unity
Understanding monetization strategies, in-app purchasing, and analytics in Unity
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Introduction to 3D Game Development with Unity career


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