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10 Modules / ~100 pages
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Introduction to Digital Art in Virtual Reality
( 30 Modules )

Module #1
Introduction to Virtual Reality
Overview of VR technology, its history, and current applications
Module #2
Digital Art Fundamentals
Basics of digital art, including color theory, composition, and principles of design
Module #3
VR Software and Tools
Introduction to popular VR software and tools, including Blender, SketchUp, and Tilt Brush
Module #4
Setting Up a VR Environment
Configuring a VR-ready computer, setting up VR hardware, and understanding tracking systems
Module #5
Basic 3D Modeling in VR
Creating simple 3D models using VR software, including basic shapes and primitives
Module #6
Texturing and Materials in VR
Adding textures and materials to 3D models, including understanding UV unwrapping and normal mapping
Module #7
Introduction to VR Painting and Brushstrokes
Using VR painting tools to create expressive brushstrokes and textures
Module #8
Working with Color in VR
Understanding color theory in VR, including color spaces and VR-specific color considerations
Module #9
Composition in VR
Principles of composition in VR, including spatial awareness and depth cues
Module #10
Creating a Simple VR Scene
Building a simple VR scene using 3D models, textures, and lighting
Module #11
Lighting in VR
Understanding lighting in VR, including types of lights, shadows, and ambient Occlusion
Module #12
Animation in VR
Basic animation techniques in VR, including keyframe animation and physics simulations
Module #13
Interaction in VR
Adding interactive elements to VR scenes, including buttons, triggers, and physics-based interactions
Module #14
Audio in VR
Understanding audio in VR, including 3D audio, spatialization, and audio design
Module #15
VR Experience Design
Designing engaging VR experiences, including user flow, feedback, and navigation
Module #16
Case Studies:VR Art and Design
Analyzing and discussing examples of VR art and design, including their approach, techniques, and impact
Module #17
Creating a Personal VR Project
Developing a personal VR project, including conceptualization, prototyping, and iteration
Module #18
Optimizing VR Performance
Techniques for optimizing VR performance, including polygon reduction, level of detail, and occlusion culling
Module #19
Publishing and Sharing VR Content
Preparing and publishing VR content for various platforms, including Oculus, Viveport, and YouTube
Module #20
VR Industry Trends and Applications
Exploring current trends and applications of VR in industries such as gaming, education, and healthcare
Module #21
Advanced 3D Modeling Techniques
Exploring advanced 3D modeling techniques, including subdivision surface modeling and polygon modeling
Module #22
Advanced VR Painting Techniques
Exploring advanced VR painting techniques, including layers, blending modes, and advanced brushstrokes
Module #23
Advanced Animation Techniques
Exploring advanced animation techniques, including rigging, keyframe animation, and physics simulations
Module #24
Advanced Interaction Techniques
Exploring advanced interaction techniques, including gesture recognition, voice commands, and haptic feedback
Module #25
VR Storytelling and Narrative
Understanding the principles of VR storytelling and narrative, including pacing, tone, and emotional resonance
Module #26
VR and Social Impact
Exploring the social implications of VR, including empathy, inclusivity, and accessibility
Module #27
VR and Mental Health
Understanding the potential benefits and challenges of VR in mental health, including anxiety treatment and trauma therapy
Module #28
VR and Education
Exploring the applications of VR in education, including engagement, retention, and knowledge transfer
Module #29
VR and Business
Understanding the business side of VR, including marketing, sales, and entrepreneurship
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Introduction to Digital Art in Virtual Reality career


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