Module #1 Introduction to Virtual Reality Overview of VR technology, its history, and current applications
Module #2 Digital Art Fundamentals Basics of digital art, including color theory, composition, and principles of design
Module #3 VR Software and Tools Introduction to popular VR software and tools, including Blender, SketchUp, and Tilt Brush
Module #4 Setting Up a VR Environment Configuring a VR-ready computer, setting up VR hardware, and understanding tracking systems
Module #5 Basic 3D Modeling in VR Creating simple 3D models using VR software, including basic shapes and primitives
Module #6 Texturing and Materials in VR Adding textures and materials to 3D models, including understanding UV unwrapping and normal mapping
Module #7 Introduction to VR Painting and Brushstrokes Using VR painting tools to create expressive brushstrokes and textures
Module #8 Working with Color in VR Understanding color theory in VR, including color spaces and VR-specific color considerations
Module #9 Composition in VR Principles of composition in VR, including spatial awareness and depth cues
Module #10 Creating a Simple VR Scene Building a simple VR scene using 3D models, textures, and lighting
Module #11 Lighting in VR Understanding lighting in VR, including types of lights, shadows, and ambient Occlusion
Module #12 Animation in VR Basic animation techniques in VR, including keyframe animation and physics simulations
Module #13 Interaction in VR Adding interactive elements to VR scenes, including buttons, triggers, and physics-based interactions
Module #14 Audio in VR Understanding audio in VR, including 3D audio, spatialization, and audio design
Module #15 VR Experience Design Designing engaging VR experiences, including user flow, feedback, and navigation
Module #16 Case Studies:VR Art and Design Analyzing and discussing examples of VR art and design, including their approach, techniques, and impact
Module #17 Creating a Personal VR Project Developing a personal VR project, including conceptualization, prototyping, and iteration
Module #18 Optimizing VR Performance Techniques for optimizing VR performance, including polygon reduction, level of detail, and occlusion culling
Module #19 Publishing and Sharing VR Content Preparing and publishing VR content for various platforms, including Oculus, Viveport, and YouTube
Module #20 VR Industry Trends and Applications Exploring current trends and applications of VR in industries such as gaming, education, and healthcare
Module #21 Advanced 3D Modeling Techniques Exploring advanced 3D modeling techniques, including subdivision surface modeling and polygon modeling
Module #22 Advanced VR Painting Techniques Exploring advanced VR painting techniques, including layers, blending modes, and advanced brushstrokes
Module #23 Advanced Animation Techniques Exploring advanced animation techniques, including rigging, keyframe animation, and physics simulations
Module #24 Advanced Interaction Techniques Exploring advanced interaction techniques, including gesture recognition, voice commands, and haptic feedback
Module #25 VR Storytelling and Narrative Understanding the principles of VR storytelling and narrative, including pacing, tone, and emotional resonance
Module #26 VR and Social Impact Exploring the social implications of VR, including empathy, inclusivity, and accessibility
Module #27 VR and Mental Health Understanding the potential benefits and challenges of VR in mental health, including anxiety treatment and trauma therapy
Module #28 VR and Education Exploring the applications of VR in education, including engagement, retention, and knowledge transfer
Module #29 VR and Business Understanding the business side of VR, including marketing, sales, and entrepreneurship
Module #30 Course Wrap-Up & Conclusion Planning next steps in Introduction to Digital Art in Virtual Reality career