Module #1 Introduction to Virtual and Augmented Reality Overview of VR and AR, history, and applications
Module #2 Key Concepts in VR and AR Definitions, differences, and similarities between VR and AR
Module #3 VR Hardware and Software Overview of VR headsets, controllers, and software platforms
Module #4 AR Hardware and Software Overview of AR devices, markers, and software development kits
Module #5 Types of VR Experiences Discussion of different VR experience types, such as gaming, education, and therapy
Module #6 Types of AR Experiences Discussion of different AR experience types, such as marker-based, markerless, and superimposition
Module #7 Creating 3D Models for VR and AR Introduction to 3D modeling tools and techniques for VR and AR
Module #8 Textures and Materials in VR and AR Discussion of texture and material creation for VR and AR assets
Module #9 Lighting in VR and AR Introduction to lighting principles and techniques for VR and AR
Module #10 User Experience (UX) in VR and AR Discussing UX principles and designing intuitive interfaces for VR and AR
Module #11 Human-Computer Interaction in VR and AR Exploring HCI principles and designing effective interactions for VR and AR
Module #12 Programming for VR and AR Introduction to programming languages and frameworks for VR and AR development
Module #13 Unity for VR Development Hands-on tutorial on using Unity for VR development
Module #14 Unity for AR Development Hands-on tutorial on using Unity for AR development
Module #15 ARKit and ARCore Introduction to Apples ARKit and Googles ARCore for AR development
Module #16 VR and AR for Healthcare Exploring applications of VR and AR in healthcare, such as therapy and training
Module #17 VR and AR for Education Exploring applications of VR and AR in education, such as interactive learning experiences
Module #18 VR and AR for Gaming Exploring applications of VR and AR in gaming, such as immersive experiences
Module #19 VR and AR for Architecture and Real Estate Exploring applications of VR and AR in architecture and real estate, such as virtual property tours
Module #20 VR and AR for Marketing and Advertising Exploring applications of VR and AR in marketing and advertising, such as immersive campaigns
Module #21 VR and AR Ethics and Safety Discussing ethical considerations and safety guidelines for VR and AR development
Module #22 VR and AR Business Models and Monetization Exploring business models and monetization strategies for VR and AR applications
Module #23 VR and AR Industry Trends and Future Directions Discussing current trends and future directions in the VR and AR industries
Module #24 Building a VR or AR Project Guided project development, where students work on a VR or AR project
Module #25 Course Wrap-Up & Conclusion Planning next steps in Introduction to VR and AR Technologies career