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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Lighting and Rendering for Game Environments
( 30 Modules )

Module #1
Introduction to Lighting and Rendering
Overview of the importance of lighting and rendering in game environments, course objectives, and prerequisites
Module #2
Lighting Fundamentals
Understanding light sources, types, and properties (intensity, color, direction, etc.)
Module #3
Lighting for Mood and Atmosphere
Using lighting to create emotional responses and immerse players in game environments
Module #4
Color Theory for Lighting
Understanding color harmony, contrast, and saturation in lighting design
Module #5
Basic Lighting Techniques
Introduction to 3-point lighting, high-key, low-key, and backlighting
Module #6
Lighting for Realism
Creating realistic lighting in game environments using physics-based methods
Module #7
Lighting Tools and Software
Overview of popular lighting tools and software used in game development (e.g. Unity, Unreal Engine, Maya)
Module #8
Light Mapping and Baking
Understanding light mapping, light baking, and their applications in game environments
Module #9
Dynamic Lighting
Using dynamic lighting to enhance gameplay and realism in game environments
Module #10
Global Illumination
Understanding global illumination techniques (e.g. radiosity, ambient Occlusion)
Module #11
Rendering Fundamentals
Introduction to rendering concepts:shaders, materials, and pipeline
Module #12
Material Creation
Creating realistic materials using texture, normal maps, and shader networks
Module #13
Shader Writing
Introduction to shader writing using popular shading languages (e.g. HLSL, GLSL)
Module #14
Rendering Techniques
Understanding rendering techniques:forward rendering, deferred rendering, and screen space ambient Occlusion
Module #15
Optimization Techniques
Optimizing rendering and lighting for performance in game environments
Module #16
Advanced Rendering Topics
Exploring advanced rendering topics:physically based rendering, ray tracing, and path tracing
Module #17
Lighting and Rendering for Specific Genres
Examining lighting and rendering considerations for different game genres (e.g. FPS, RPG, simulation)
Module #18
Case Study:Analyzing Lighting and Rendering in AAA Games
In-depth analysis of lighting and rendering techniques used in AAA games
Module #19
Project 1:Basic Lighting and Rendering
Hands-on project to implement basic lighting and rendering techniques in a game engine
Module #20
Project 2:Advanced Lighting and Rendering
Hands-on project to implement advanced lighting and rendering techniques in a game engine
Module #21
Collaboration and Feedback
Peer review and feedback on student projects, collaboration and communication in a game development team
Module #22
Lighting and Rendering Pipeline
Understanding the lighting and rendering pipeline in a game development workflow
Module #23
Lighting and Rendering for VR/AR
Examining lighting and rendering considerations for Virtual Reality (VR) and Augmented Reality (AR) applications
Module #24
Lighting and Rendering for Mobile and Console
Optimizing lighting and rendering for mobile and console platforms
Module #25
Troubleshooting and Debugging
Troubleshooting and debugging common lighting and rendering issues in game development
Module #26
Current Trends and Future Directions
Exploring current trends and future directions in lighting and rendering for game environments
Module #27
Industry Insights and Guest Lectures
Guest lectures from industry professionals, insights into game development studios and workflows
Module #28
Final Project:Lighting and Rendering Portfolio
Creating a portfolio showcasing students understanding of lighting and rendering techniques
Module #29
Final Project Review and Feedback
Feedback and review of final projects, preparation for presentation
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Lighting and Rendering for Game Environments career


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