Module #1 Introduction to Lighting and Rendering Overview of the importance of lighting and rendering in game environments, course objectives, and prerequisites
Module #3 Lighting for Mood and Atmosphere Using lighting to create emotional responses and immerse players in game environments
Module #4 Color Theory for Lighting Understanding color harmony, contrast, and saturation in lighting design
Module #5 Basic Lighting Techniques Introduction to 3-point lighting, high-key, low-key, and backlighting
Module #6 Lighting for Realism Creating realistic lighting in game environments using physics-based methods
Module #7 Lighting Tools and Software Overview of popular lighting tools and software used in game development (e.g. Unity, Unreal Engine, Maya)
Module #8 Light Mapping and Baking Understanding light mapping, light baking, and their applications in game environments
Module #9 Dynamic Lighting Using dynamic lighting to enhance gameplay and realism in game environments
Module #10 Global Illumination Understanding global illumination techniques (e.g. radiosity, ambient Occlusion)
Module #11 Rendering Fundamentals Introduction to rendering concepts:shaders, materials, and pipeline
Module #12 Material Creation Creating realistic materials using texture, normal maps, and shader networks
Module #13 Shader Writing Introduction to shader writing using popular shading languages (e.g. HLSL, GLSL)
Module #14 Rendering Techniques Understanding rendering techniques:forward rendering, deferred rendering, and screen space ambient Occlusion
Module #15 Optimization Techniques Optimizing rendering and lighting for performance in game environments
Module #16 Advanced Rendering Topics Exploring advanced rendering topics:physically based rendering, ray tracing, and path tracing
Module #17 Lighting and Rendering for Specific Genres Examining lighting and rendering considerations for different game genres (e.g. FPS, RPG, simulation)
Module #18 Case Study:Analyzing Lighting and Rendering in AAA Games In-depth analysis of lighting and rendering techniques used in AAA games
Module #19 Project 1:Basic Lighting and Rendering Hands-on project to implement basic lighting and rendering techniques in a game engine
Module #20 Project 2:Advanced Lighting and Rendering Hands-on project to implement advanced lighting and rendering techniques in a game engine
Module #21 Collaboration and Feedback Peer review and feedback on student projects, collaboration and communication in a game development team
Module #22 Lighting and Rendering Pipeline Understanding the lighting and rendering pipeline in a game development workflow
Module #23 Lighting and Rendering for VR/AR Examining lighting and rendering considerations for Virtual Reality (VR) and Augmented Reality (AR) applications
Module #24 Lighting and Rendering for Mobile and Console Optimizing lighting and rendering for mobile and console platforms
Module #25 Troubleshooting and Debugging Troubleshooting and debugging common lighting and rendering issues in game development
Module #26 Current Trends and Future Directions Exploring current trends and future directions in lighting and rendering for game environments
Module #27 Industry Insights and Guest Lectures Guest lectures from industry professionals, insights into game development studios and workflows
Module #28 Final Project:Lighting and Rendering Portfolio Creating a portfolio showcasing students understanding of lighting and rendering techniques
Module #29 Final Project Review and Feedback Feedback and review of final projects, preparation for presentation
Module #30 Course Wrap-Up & Conclusion Planning next steps in Lighting and Rendering for Game Environments career