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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Mobile Game Design and Development
( 25 Modules )

Module #1
Introduction to Mobile Game Design
Overview of the mobile gaming industry, importance of mobile game design, and course objectives.
Module #2
Fundamentals of Game Design
Core principles of game design, game mechanics, and user experience.
Module #3
Mobile Game Genres and Trends
Exploration of popular mobile game genres, current trends, and emerging opportunities.
Module #4
Game Concept Development
Generating and refining game ideas, identifying target audiences, and creating a game concept document.
Module #5
Game Design Documents and Pitching
Creating a game design document, pitching game ideas, and selling your game to stakeholders.
Module #6
Introduction to Unity Game Engine
Overview of Unity, setting up the environment, and basic navigation and tools.
Module #7
Unity Fundamentals:Scenes, Objects, and Components
Understanding scenes, objects, and components in Unity, and creating a basic scene.
Module #8
Unity Scripting:C# and UnityScript
Introduction to C# and UnityScript, writing scripts, and implementing game logic.
Module #9
2D Game Development with Unity
Creating a 2D game in Unity, using sprites, and implementing 2D game mechanics.
Module #10
3D Game Development with Unity
Creating a 3D game in Unity, using 3D models, and implementing 3D game mechanics.
Module #11
User Interface and User Experience Design
Designing intuitive UI, creating UI elements, and implementing UI in Unity.
Module #12
Mobile-Specific Game Development Considerations
Handling touch inputs, optimizing for mobile performance, and considering mobile-specific features.
Module #13
Game Art and Audio Design
Creating game art, designing sound effects and music, and implementing audio in Unity.
Module #14
Game Testing and Quality Assurance
Testing strategies, debugging techniques, and ensuring game quality and stability.
Module #15
Monetization and Revenue Models
Exploring different monetization strategies, in-app purchases, and advertisement integration.
Module #16
Publishing and Distribution
Preparing your game for release, understanding app store optimization, and distributing your game.
Module #17
Analytics and Performance Monitoring
Tracking player behavior, monitoring game performance, and making data-driven decisions.
Module #18
Player Engagement and Retention
Designing for player engagement, implementing retention strategies, and encouraging user loyalty.
Module #19
Social Media and Community Building
Building a community around your game, leveraging social media, and creating a loyal fan base.
Module #20
Localization and Culturalization
Preparing your game for global markets, localizing content, and culturalizing your game for different regions.
Module #21
Accessibility and Inclusive Design
Designing for accessibility, creating inclusive games, and ensuring equal opportunity for all players.
Module #22
Virtual and Augmented Reality in Mobile Games
Exploring VR and AR concepts, implementing VR and AR features in Unity, and understanding the future of immersive gaming.
Module #23
Esports and Competitive Gaming
Understanding the esports industry, designing competitive games, and creating a competitive gaming community.
Module #24
Game jams and Prototyping
Participating in game jams, rapid prototyping, and iterating on game ideas.
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Mobile Game Design and Development career


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