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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Mobile Game Development Tools and Techniques
( 24 Modules )

Module #1
Introduction to Mobile Game Development
Overview of the mobile game development landscape, market trends, and career opportunities
Module #2
Setting Up Development Environments
Configuring development environments for Android and iOS, including IDEs and necessary tools
Module #3
Game Engines:An Overview
Introduction to popular game engines such as Unity, Unreal Engine, and Godot, their features and use cases
Module #4
Unity Basics
Getting started with Unity, understanding the interface, and building a simple 2D game
Module #5
Unity Scripting with C#
Introduction to C# scripting in Unity, including variables, functions, and event handling
Module #6
2D Game Development with Unity
Creating 2D games with Unity, including sprite management, animation, and physics
Module #7
3D Game Development with Unity
Creating 3D games with Unity, including 3D modeling, lighting, and camera management
Module #8
Unreal Engine Basics
Getting started with Unreal Engine, understanding the interface, and building a simple project
Module #9
Blueprint Scripting in Unreal Engine
Introduction to Blueprint visual scripting in Unreal Engine, including variables, functions, and event handling
Module #10
Mobile Optimization Techniques
Optimizing mobile games for performance, including graphics, physics, and memory management
Module #11
Graphics and Animation in Mobile Games
Working with graphics and animation in mobile games, including 2D and 3D graphics, sprite sheets, and animation curves
Module #12
Audio in Mobile Games
Working with audio in mobile games, including sound effects, music, and audio programming
Module #13
Game Physics and Collision Detection
Implementing physics and collision detection in mobile games, including 2D and 3D physics engines
Module #14
Artificial Intelligence and Machine Learning in Mobile Games
Introduction to AI and ML in mobile games, including pathfinding, behavior trees, and neural networks
Module #15
Networking and Multiplayer in Mobile Games
Implementing networking and multiplayer features in mobile games, including socket programming and online services
Module #16
Game Development Frameworks and Libraries
Using popular game development frameworks and libraries such as Fabric, Firebase, and PlayFab
Module #17
Testing and Debugging Mobile Games
Testing and debugging mobile games, including unit testing, integration testing, and debugging tools
Module #18
Monetization and Analytics in Mobile Games
Implementing monetization strategies and analytics in mobile games, including in-app purchases and ad integration
Module #19
Publishing and Distributing Mobile Games
Publishing and distributing mobile games, including preparing for app stores, marketing, and promotion
Module #20
Advanced Unity Features
Exploring advanced Unity features, including HDRP, LWRP, and Unity ML-Agents
Module #21
Advanced Unreal Engine Features
Exploring advanced Unreal Engine features, including dynamic global illumination, physics-based rendering, and Niagara visual effects
Module #22
Cross-Platform Development with React Native
Building cross-platform games with React Native, including JavaScript and JSX basics
Module #23
Cross-Platform Development with Flutter
Building cross-platform games with Flutter, including Dart basics and widget-based UI
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Mobile Game Development Tools and Techniques career


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