77 Languages
Logo

Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages
🎓
CREATE AN EVENT

Mobile Game Development with Unity
( 24 Modules )

Module #1
Introduction to Mobile Game Development with Unity
Overview of mobile game development, Unitys role in the industry, and what to expect from the course
Module #2
Setting Up Unity for Mobile Development
Installing Unity, setting up the environment, and configuring projects for mobile devices
Module #3
Unity Interface and Navigation
Getting familiar with Unitys interface, navigating the Editor, and understanding the different panels
Module #4
Creating 2D and 3D Objects in Unity
Understanding the difference between 2D and 3D game development, creating and manipulating game objects
Module #5
Unity Physics and Colliders
Understanding physics in Unity, working with colliders, and using physics engines
Module #6
Introduction to C# Scripting in Unity
Basic syntax and data types, variables, operators, and control structures in C#
Module #7
Unity Scripting Basics:Methods and Classes
Organizing code with classes and methods, understanding access modifiers and inheritance
Module #8
Working with Unity Components and Tags
Using Unitys built-in components, creating custom scripts, and utilizing tags for organization
Module #9
User Input and Controls in Unity
Handling user input, working with touch and gestures, and creating custom controls
Module #10
Mobile-Specific Features:Touch, Gestures, and Orientation
Working with mobile-specific features, including touch, gestures, and screen orientation
Module #11
Introduction to Unitys Graphics and Rendering
Understanding Unitys graphics pipeline, render modes, and materials
Module #12
Mobile Optimization for Graphics and Performance
Optimizing graphics and performance for mobile devices, using techniques like batching and occlusion
Module #13
Audio in Unity:SoundFX and Music
Working with audio in Unity, including sound effects, music, and audio filters
Module #14
User Interfaces and HUDs in Unity
Creating user interfaces, heads-up displays, and menus for mobile games
Module #15
Game State and Data Persistence in Unity
Managing game state, saving and loading data, and using Unitys serialization system
Module #16
Networking and Multiplayer in Unity
Introduction to networking and multiplayer concepts, using Unitys networking systems
Module #17
Mobile Analytics and Testing in Unity
Using Unitys analytics and testing tools, understanding player behavior and feedback
Module #18
Publishing Mobile Games to App Stores
Preparing and publishing mobile games to the App Store and Google Play Store
Module #19
Monetization Strategies for Mobile Games
Exploring monetization options, including in-app purchases, ads, and subscriptions
Module #20
Game Design Principles for Mobile Games
Understanding game design principles, including user experience, level design, and player engagement
Module #21
Designing for Mobile Platforms:Screen Size and Device Limitations
Designing games for mobile devices, taking into account screen size, device limitations, and platform-specific considerations
Module #22
Creating Immersive Experiences with AR and VR
Introduction to augmented reality (AR) and virtual reality (VR) concepts, using Unitys AR and VR features
Module #23
Advanced Topics in Unity Mobile Game Development
Exploring advanced topics, including Unitys Job System, Entity Component System, and more
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Mobile Game Development with Unity career


Ready to Learn, Share, and Compete?

Language Learning Assistant
with Voice Support

Hello! Ready to begin? Let's test your microphone.
Copyright 2025 @ WIZAPE.com
All Rights Reserved
CONTACT-USPRIVACY POLICY