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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Mobile Game Development with Unity
( 24 Modules )

Module #1
Introduction to Mobile Game Development with Unity
Overview of mobile game development, Unitys role in the industry, and what to expect from the course
Module #2
Setting Up Unity for Mobile Development
Installing Unity, setting up the environment, and configuring projects for mobile devices
Module #3
Unity Interface and Navigation
Getting familiar with Unitys interface, navigating the Editor, and understanding the different panels
Module #4
Creating 2D and 3D Objects in Unity
Understanding the difference between 2D and 3D game development, creating and manipulating game objects
Module #5
Unity Physics and Colliders
Understanding physics in Unity, working with colliders, and using physics engines
Module #6
Introduction to C# Scripting in Unity
Basic syntax and data types, variables, operators, and control structures in C#
Module #7
Unity Scripting Basics:Methods and Classes
Organizing code with classes and methods, understanding access modifiers and inheritance
Module #8
Working with Unity Components and Tags
Using Unitys built-in components, creating custom scripts, and utilizing tags for organization
Module #9
User Input and Controls in Unity
Handling user input, working with touch and gestures, and creating custom controls
Module #10
Mobile-Specific Features:Touch, Gestures, and Orientation
Working with mobile-specific features, including touch, gestures, and screen orientation
Module #11
Introduction to Unitys Graphics and Rendering
Understanding Unitys graphics pipeline, render modes, and materials
Module #12
Mobile Optimization for Graphics and Performance
Optimizing graphics and performance for mobile devices, using techniques like batching and occlusion
Module #13
Audio in Unity:SoundFX and Music
Working with audio in Unity, including sound effects, music, and audio filters
Module #14
User Interfaces and HUDs in Unity
Creating user interfaces, heads-up displays, and menus for mobile games
Module #15
Game State and Data Persistence in Unity
Managing game state, saving and loading data, and using Unitys serialization system
Module #16
Networking and Multiplayer in Unity
Introduction to networking and multiplayer concepts, using Unitys networking systems
Module #17
Mobile Analytics and Testing in Unity
Using Unitys analytics and testing tools, understanding player behavior and feedback
Module #18
Publishing Mobile Games to App Stores
Preparing and publishing mobile games to the App Store and Google Play Store
Module #19
Monetization Strategies for Mobile Games
Exploring monetization options, including in-app purchases, ads, and subscriptions
Module #20
Game Design Principles for Mobile Games
Understanding game design principles, including user experience, level design, and player engagement
Module #21
Designing for Mobile Platforms:Screen Size and Device Limitations
Designing games for mobile devices, taking into account screen size, device limitations, and platform-specific considerations
Module #22
Creating Immersive Experiences with AR and VR
Introduction to augmented reality (AR) and virtual reality (VR) concepts, using Unitys AR and VR features
Module #23
Advanced Topics in Unity Mobile Game Development
Exploring advanced topics, including Unitys Job System, Entity Component System, and more
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Mobile Game Development with Unity career


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