Module #1 Introduction to Motion Capture Overview of motion capture technology, its history, and applications in animation
Module #2 Types of Motion Capture Systems Explanation of different types of motion capture systems, including optical, inertial, and markerless systems
Module #3 Motion Capture Hardware Overview of motion capture hardware, including cameras, sensors, and suits
Module #4 Motion Capture Software Introduction to motion capture software, including data processing, editing, and cleanup tools
Module #5 Setting Up a Motion Capture Studio Tips and best practices for setting up a motion capture studio, including studio design and equipment placement
Module #6 Marker Placement and Calibration Explanation of marker placement and calibration techniques for optimal data capture
Module #7 Capturing Motion Data Hands-on practice capturing motion data using a motion capture system
Module #8 Data Cleanup and Processing Techniques for cleaning up and processing motion capture data, including noise reduction and filtering
Module #9 Retargeting and Character Setup Introduction to retargeting motion capture data to a 3D character, including character setup and skeleton creation
Module #10 Keyframe Animation vs. Motion Capture Comparison of keyframe animation and motion capture, including strengths and weaknesses of each technique
Module #11 Motion Capture for Animation Principles Using motion capture to implement animation principles, including spacing, timing, and arcs
Module #12 Capturing Emotion and Performance Techniques for capturing emotion and performance through motion capture, including actor direction and feedback
Module #13 Motion Capture for Creatures and Animals Special considerations for capturing motion data for creatures and animals, including quadruped and winged creatures
Module #14 Motion Capture for Facial Animation Capturing facial motion data, including marker placement and data processing for facial animation
Module #15 Motion Capture for Crowd Simulation Using motion capture data to drive crowd simulation, including crowd setup and simulation techniques
Module #16 Motion Capture for Virtual Reality and Augmented Reality Applications of motion capture in virtual reality and augmented reality, including VR/AR pipeline and interaction design
Module #17 Motion Capture in Live-Action Film and Television Using motion capture in live-action film and television, including on-set data capture and integration with visual effects
Module #18 Motion Capture in Video Games Applications of motion capture in video games, including game development pipeline and animation implementation
Module #19 Motion Capture for Medical and Sports Analysis Using motion capture in medical and sports analysis, including biomechanics and motion analysis
Module #20 Motion Capture for Advertising and Commercial Applications Using motion capture in advertising and commercial applications, including product demonstration and brand storytelling
Module #21 Motion Capture in Theme Park and Live Event Applications Using motion capture in theme park and live event applications, including character animation and interactive experiences
Module #22 Motion Capture Ethics and Privacy Ethical considerations and privacy concerns in motion capture, including data ownership and subject rights
Module #23 Motion Capture Industry Trends and Future Developments Current trends and future developments in motion capture technology, including machine learning and AI applications
Module #24 Motion Capture Project Development and Management Project management techniques for motion capture projects, including budgeting, scheduling, and team collaboration
Module #25 Course Wrap-Up & Conclusion Planning next steps in Motion Capture Techniques in Animation career