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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Optimizing 3D Games in Unity
( 24 Modules )

Module #1
Introduction to Optimization
Why optimization matters, common performance bottlenecks, andcourse overview
Module #2
Understanding Unitys Rendering Pipeline
Overview of Unitys rendering pipeline, graphics pipeline, andrendering paths
Module #3
Identifying Performance Bottlenecks
Using Unitys built-in profiling tools to identify performance issues
Module #4
Optimizing Graphics Settings
Optimizing graphics quality, resolution, and anti-aliasing for better performance
Module #5
Level of Detail (LOD) Techniques
Implementing LOD techniques to reduce polygon count and improve performance
Module #6
Batching and Instancing
Batching and instancing techniques to reduce draw calls and improve performance
Module #7
Optimizing Materials and Shaders
Optimizing material and shader complexity for better performance
Module #8
Texture Optimization
Optimizing texture size, format, and compression for better performance
Module #9
Mesh Optimization
Optimizing mesh complexity, vertex count, and triangle count for better performance
Module #10
Animation Optimization
Optimizing animation systems, state machines, and blending for better performance
Module #11
Physics Optimization
Optimizing physics engines, colliders, and rigidbody settings for better performance
Module #12
Optimizing Scripts and Code
Optimizing script performance, garbage collection, and coding best practices
Module #13
Entity Prefab Optimization
Optimizing entity prefabs, pooling, and instantiation for better performance
Module #14
Lighting Optimization
Optimizing lighting systems, light probes, and shadow casting for better performance
Module #15
Audio Optimization
Optimizing audio systems, compression, and streaming for better performance
Module #16
Optimizing for Mobile Devices
Special considerations for optimizing games for mobile devices
Module #17
Optimizing for Virtual Reality (VR) and Augmented Reality (AR)
Special considerations for optimizing games for VR and AR
Module #18
Using Unitys Multithreading
Using Unitys Job System and multithreading to improve performance
Module #19
Using Unitys Burst Compiler
Using Unitys Burst Compiler to improve performance-critical code
Module #20
Advanced Profiling Techniques
Using advanced profiling techniques to identify and fix performance issues
Module #21
Optimization Best Practices
Best practices and guidelines for optimizing 3D games in Unity
Module #22
Case Study:Optimizing a Real-World Game
Real-world example of optimizing a 3D game in Unity
Module #23
Advanced Optimization Topics
Specialized topics in optimization, such as GPU skinning and async compute
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Optimizing 3D Games in Unity career


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