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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Physics-Based Animation for Games
( 24 Modules )

Module #1
Introduction to Physics-Based Animation
Overview of physics-based animation, importance in game development, and course objectives
Module #2
Mathematics for Physics-Based Animation
Review of essential mathematics concepts, including vectors, matrices, and calculus
Module #3
Physics Fundamentals for Animation
Introduction to fundamental physics concepts, including kinematics, dynamics, and energy
Module #4
Animation Frameworks and Tools
Overview of popular animation frameworks and tools used in game development
Module #5
Rigid Body Kinematics
Understanding rigid body motion, including rotation, translation, and composition
Module #6
Rigid Body Dynamics
Forces, torques, and equations of motion for rigid bodies
Module #7
Collision Detection and Response
Detecting and responding to collisions between rigid bodies
Module #8
Rigid Body Simulation in Game Engines
Implementing rigid body dynamics in popular game engines (e.g. Unity, Unreal Engine)
Module #9
Keyframe Animation vs. Physics-Based Animation
Comparing keyframe animation and physics-based animation techniques
Module #10
Character Kinematics
Understanding character motion, including walking, running, and jumping
Module #11
Character Dynamics
Forces, torques, and equations of motion for characters
Module #12
State Machines and Animation Controllers
Using state machines and animation controllers to manage character animation
Module #13
Introduction to Soft Body Dynamics
Understanding soft body simulation, including elasticity and viscosity
Module #14
Mass-Spring Systems
Modeling soft bodies using mass-spring systems
Module #15
Finite Element Methods
Modeling soft bodies using finite element methods
Module #16
Soft Body Simulation in Game Engines
Implementing soft body dynamics in popular game engines
Module #17
Two-Way Coupling:Animation and Physics
Integrating animation and physics systems for realistic simulation
Module #18
Character Controllers and Ragdolls
Using character controllers and ragdolls to simulate realistic character motion
Module #19
Fluid Simulation and Animation
Simulating and animating fluids using physics-based techniques
Module #20
Optimization Techniques for Physics-Based Animation
Optimizing physics-based animation for performance and efficiency
Module #21
Project Planning and Design
Planning and designing a physics-based animation project
Module #22
Implementing Physics-Based Animation in a Game Engine
Implementing physics-based animation in a game engine (e.g. Unity, Unreal Engine)
Module #23
Debugging and Troubleshooting
Debugging and troubleshooting physics-based animation issues
Module #24
Course Wrap-Up & Conclusion
Planning next steps in Physics-Based Animation for Games career


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