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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Physics-Based Game Engine Design
( 30 Modules )

Module #1
Introduction to Physics-Based Game Engines
Overview of game engines, physics engines, and their importance in game development.
Module #2
Mathematical Foundations
Review of vector algebra, linear algebra, and calculus required for physics-based game engine design.
Module #3
Physics Engine Fundamentals
Introduction to physics engines, collision detection, and response.
Module #4
Rigid Body Dynamics
Physics of rigid body motion, forces, and torques.
Module #5
Collision Detection Algorithms
Implementation of various collision detection algorithms (GJK, EPA, AABB, etc.).
Module #6
Collision Response and Impulse-Based Dynamics
Handling collisions using impulse-based dynamics and physics-based reactions.
Module #7
Soft Body Simulation
Introduction to soft body simulations using mass-spring systems and finite element methods.
Module #8
Character Physics and Animation
Physics-based character animation, IK, and motion capture.
Module #9
Vehicle Physics
Physics of vehicle motion, suspension, and tire friction.
Module #10
Cloth and Fabric Simulation
Physics-based simulation of cloth and fabric using mass-spring systems and finite element methods.
Module #11
Water and Fluid Simulation
Physics-based simulation of water and other fluids using Eulerian and Lagrangian methods.
Module #12
Game Engine Architecture
Design principles and architecture of game engines, including rendering, physics, and audio.
Module #13
Rendering and Graphics
Overview of rendering techniques, graphics pipelines, and shaders.
Module #14
Physics-Based Audio
Physics-based audio simulation, including sound propagation and collision-based sound effects.
Module #15
Game Engine Performance Optimization
Techniques for optimizing game engine performance, including multithreading and profiling.
Module #16
Debugging and Profiling Tools
Using debugging and profiling tools to identify and fix performance bottlenecks.
Module #17
Game Engine Scripting and Tools
Scripting languages and tools for game engines, including Lua, C#, and Unreal Script.
Module #18
Physics-Based Level Design
Designing levels that incorporate physics-based gameplay mechanics.
Module #19
Player Physics and Controller
Physics-based player movement, including character controllers and camera systems.
Module #20
Physics-Based Animation Systems
Physics-based animation systems, including state machines and blend trees.
Module #21
Destruction and Debris Simulation
Physics-based simulation of destruction and debris using rigid body dynamics and fragmentation.
Module #22
Special Effects and Particles
Physics-based special effects, including particles, explosions, and fire.
Module #23
Optimization for Consoles and Mobile
Optimizing physics-based game engines for console and mobile platforms.
Module #24
Physics-Based AI and Pathfinding
Using physics-based AI and pathfinding to create more realistic NPC behavior.
Module #25
Testing and Quality Assurance
Testing and QA techniques for physics-based game engines.
Module #26
Game Engine Case Studies
Case studies of popular game engines, including Unreal Engine, Unity, and CryEngine.
Module #27
Future of Physics-Based Game Engines
Emerging trends and future directions in physics-based game engine design.
Module #28
Multiplayer and Network Physics
Physics-based multiplayer and network physics, including latency compensation and interpolation.
Module #29
Physics-Based Game Engine Tools and Pipelines
Creating tools and pipelines for physics-based game engines, including level editors and asset importers.
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Physics-Based Game Engine Design career


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