Module #19 Player Physics and Controller Physics-based player movement, including character controllers and camera systems.
Module #20 Physics-Based Animation Systems Physics-based animation systems, including state machines and blend trees.
Module #21 Destruction and Debris Simulation Physics-based simulation of destruction and debris using rigid body dynamics and fragmentation.
Module #22 Special Effects and Particles Physics-based special effects, including particles, explosions, and fire.
Module #23 Optimization for Consoles and Mobile Optimizing physics-based game engines for console and mobile platforms.
Module #24 Physics-Based AI and Pathfinding Using physics-based AI and pathfinding to create more realistic NPC behavior.
Module #25 Testing and Quality Assurance Testing and QA techniques for physics-based game engines.
Module #26 Game Engine Case Studies Case studies of popular game engines, including Unreal Engine, Unity, and CryEngine.
Module #27 Future of Physics-Based Game Engines Emerging trends and future directions in physics-based game engine design.
Module #28 Multiplayer and Network Physics Physics-based multiplayer and network physics, including latency compensation and interpolation.
Module #29 Physics-Based Game Engine Tools and Pipelines Creating tools and pipelines for physics-based game engines, including level editors and asset importers.
Module #30 Course Wrap-Up & Conclusion Planning next steps in Physics-Based Game Engine Design career