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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Principles of Game Audio Design
( 25 Modules )

Module #1
Introduction to Game Audio Design
Overview of the importance of audio in games, course objectives, and expectations
Module #2
The Role of Audio in Game Development
Understanding the audio pipeline, audio teams, and collaboration
Module #3
Audio Fundamentals:Sound Waves and Perception
Basics of sound, human hearing, and psychoacoustics
Module #4
Audio File Formats and Compression
Understanding audio file formats, compression, and encoding
Module #5
Audio Tools and Software
Introduction to DAWs, audio editing software, and middleware
Module #6
Sound Design Principles
Understanding sound design concepts, timbre, and texture
Module #7
Creating Sound Effects
Recording, editing, and designing sound effects for games
Module #8
Field Recording for Game Audio
Capturing high-quality field recordings for game audio
Module #9
Sound Design for Gameplay
Designing sounds for gameplay mechanics, UI, and feedback
Module #10
Sound Design for Atmosphere and Immersion
Creating ambient sounds and atmospheres for games
Module #11
Introduction to Game Music Composition
Basics of music theory, composition, and game music styles
Module #12
Composing for Interactive Media
Adaptive music systems, dynamic composition, and implementation
Module #13
Orchestration and Instrumentation
Choosing instruments, creating mockups, and balancing mixes
Module #14
Music Editing and Implementation
Importing, editing, and implementing music in game engines
Module #15
Audio Implementation and Scripting
Scripting audio events, using audio middleware, and troubleshooting
Module #16
Introduction to Game Engines and Audio Integration
Overview of popular game engines and their audio systems
Module #17
Audio Implementation in Unity
Implementing audio in Unity, using Unitys audio systems
Module #18
Audio Implementation in Unreal Engine
Implementing audio in Unreal Engine, using Unreals audio systems
Module #19
Audio Optimization and Performance
Optimizing audio for performance, memory, and load times
Module #20
Testing and Debugging Audio
Identifying and fixing common audio issues, debugging techniques
Module #21
3D Audio and Spatialization
Creating immersive 3D audio experiences, spatialization techniques
Module #22
Accessibility and Audio
Designing audio for accessibility, audio descriptions, and subtitles
Module #23
Audio for Virtual and Augmented Reality
Designing audio for VR and AR experiences, spatial audio
Module #24
Audio for Mobile and Console Games
Optimizing audio for mobile and console games, platform-specific considerations
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Principles of Game Audio Design career


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