Module #1 Introduction to VR Interface Design Overview of VR interface design principles and importance of prototyping and testing in VR development
Module #2 Designing for Immersion Understanding how to create an immersive experience in VR and the role of interface design in achieving immersion
Module #3 Human-Centered Design for VR Applying human-centered design principles to VR interface design, including user research and empathy
Module #4 VR Interface Design Patterns Common design patterns for VR interfaces, including navigation, selection, and manipulation
Module #5 Introduction to Prototyping in VR Overview of prototyping tools and techniques for VR interface design
Module #6 Paper Prototyping for VR Using paper prototyping to quickly iterate on VR interface design ideas
Module #7 Digital Prototyping Tools for VR Introduction to digital prototyping tools for VR, including Unity, Unreal Engine, and A-Frame
Module #8 Building a Simple VR Prototype Hands-on exercise building a simple VR prototype using a digital prototyping tool
Module #9 Usability Testing for VR Introduction to usability testing for VR interfaces, including user testing methods and metrics
Module #10 Conducting User Research for VR Conducting user research for VR interface design, including user interviews and surveys
Module #11 Heuristic Evaluation for VR Applying heuristic evaluation to VR interface design, including expert review and cognitive walkthroughs
Module #12 Testing for Accessibility in VR Testing for accessibility in VR, including designing for users with disabilities
Module #13 Iterating on Your Prototype Using feedback from usability testing and user research to iterate on your VR prototype
Module #14 Advanced Prototyping Techniques Advanced prototyping techniques for VR, including interactive 3D models and physics-based simulations
Module #15 Prototyping for Specific VR Use Cases Prototyping for specific VR use cases, including gaming, education, and healthcare
Module #16 Testing for Performance and Optimization Testing for performance and optimization in VR, including techniques for reducing latency and improving frame rate
Module #17 VR Interface Design for Multiple Users Designing VR interfaces for multiple users, including social VR and multiplayer experiences
Module #18 Designing for VR Comfort and Safety Designing VR experiences that prioritize user comfort and safety
Module #19 Accessibility and Inclusive Design in VR Designing VR experiences that are accessible and inclusive for users with disabilities
Module #20 Testing for Emotional and Physiological Response Testing for emotional and physiological response in VR, including measuring user emotions and physiological responses
Module #21 Analyzing and Interpreting Test Results Analyzing and interpreting the results of usability testing and user research in VR
Module #22 Best Practices for VR Prototyping and Testing Best practices for VR prototyping and testing, including tips for effective testing and iteration
Module #23 Case Studies in VR Prototyping and Testing Real-world case studies of VR prototyping and testing, including successes and challenges
Module #24 Future of VR Interface Design Looking ahead to the future of VR interface design, including emerging trends and technologies
Module #25 Course Wrap-Up & Conclusion Planning next steps in Prototyping and Testing VR Interfaces career