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WIZAPE
Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Quality Assurance and Testing in Game Production
( 30 Modules )

Module #1
Introduction to Quality Assurance
Overview of the importance of QA in game development, its role in the development cycle, and the benefits of effective QA.
Module #2
QA Fundamentals
Understanding the principles of quality assurance, types of testing, and the QA process in game development.
Module #3
Game Development Life Cycle
Understanding the game development life cycle, including pre-production, production, and post-production phases.
Module #4
QA in Pre-Production
Involvement of QA in pre-production, including concept testing, prototype testing, and risk assessment.
Module #5
Test Planning and Strategy
Creating a test plan, identifying test scope, and developing a testing strategy for a game project.
Module #6
Test Case Development
Creating effective test cases, including identifying test conditions, test data, and expected results.
Module #7
Exploratory Testing
Introduction to exploratory testing, its benefits, and how to conduct exploratory testing in game development.
Module #8
Automated Testing
Introduction to automated testing, its benefits, and how to implement automated testing in game development.
Module #9
Performance and Load Testing
Understanding performance and load testing, including tools and techniques for measuring game performance.
Module #10
Functional Testing
In-depth look at functional testing, including testing game mechanics, UI, and user experience.
Module #11
Compatibility Testing
Understanding compatibility testing, including testing on different platforms, devices, and hardware configurations.
Module #12
Localization and Culturalization Testing
Understanding the importance of localization and culturalization testing, including language, cultural, and regional considerations.
Module #13
Accessibility Testing
Understanding accessibility testing, including testing for disability, age, and accessibility features.
Module #14
User Acceptance Testing (UAT)
Understanding UAT, including testing with real users, gathering feedback, and iterating on game development.
Module #15
Bug Reporting and Tracking
Understanding bug reporting and tracking, including tools, processes, and best practices for effective bug management.
Module #16
QA in Agile and Scrum Environments
Understanding how to implement QA in agile and Scrum environments, including Sprint planning, daily meetings, and backlog management.
Module #17
QA Metrics and Reporting
Understanding QA metrics and reporting, including how to measure QA effectiveness, track progress, and communicate results.
Module #18
QA Team Management
Understanding how to manage a QA team, including team structure, communication, and resource allocation.
Module #19
Continuous Integration and Continuous Deployment
Understanding how to implement continuous integration and continuous deployment in game development, including automated testing, build, and deployment.
Module #20
Cloud-Based Testing and Deployment
Understanding how to leverage cloud-based services for testing and deployment, including cloud-based testing tools and infrastructure.
Module #21
Stakeholder Management
Understanding how to manage stakeholders in game development, including communication, expectation setting, and conflict resolution.
Module #22
Risk Management
Understanding risk management in game development, including identifying, assessing, and mitigating risks.
Module #23
Compliance and Regulatory Testing
Understanding compliance and regulatory testing, including testing for ratings, certifications, and standards.
Module #24
Player Feedback and Community Engagement
Understanding how to gather and incorporate player feedback, including community engagement, social media, and analytics.
Module #25
Post-Launch Support and Maintenance
Understanding how to provide post-launch support and maintenance, including patching, updates, and customer support.
Module #26
Lessons Learned and Retrospectives
Understanding how to conduct retrospectives and post-mortems, including identifying lessons learned and implementing process improvements.
Module #27
QA in Virtual Reality (VR) and Augmented Reality (AR)
Understanding the unique challenges and considerations of QA in VR and AR game development.
Module #28
QA in Online and Multiplayer Games
Understanding the unique challenges and considerations of QA in online and multiplayer game development.
Module #29
QA Automation Frameworks and Tools
Introduction to popular QA automation frameworks and tools, including Selenium, Appium, and Cypress.
Module #30
Course Wrap-Up & Conclusion
Planning next steps in Quality Assurance and Testing in Game Production career


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