Module #1 Introduction to Collision Detection Overview of collision detection, its importance in game development, and course objectives
Module #2 Mathematical Foundations Review of essential mathematical concepts:vectors, matrices, and spatial transforms
Module #3 Collision Detection Fundamentals Basic concepts of collision detection:bounding volumes, sweep and prune, and spatial partitioning
Module #4 Axis-Aligned Bounding Boxes (AABBs) Implementation of AABBs for collision detection in 2D and 3D space
Module #5 Oriented Bounding Boxes (OBBs) Implementation of OBBs for collision detection in 2D and 3D space
Module #6 Sphere Collision Detection Implementation of sphere collision detection for efficient broad-phase collision detection
Module #7 BSP Trees and K-D Trees Implementation of BSP trees and K-D trees for efficient spatial partitioning
Module #8 Ray Casting and Ray-AABB Intersection Implementation of ray casting and ray-AABB intersection for collision detection and response
Module #9 Collision Response Fundamentals Basic concepts of collision response:impulse-based response, penalty-based response, and constraint-based response
Module #10 Impulse-Based Response Implementation of impulse-based response for 2D and 3D collisions
Module #11 Penalty-Based Response Implementation of penalty-based response for 2D and 3D collisions
Module #12 Constraint-Based Response Implementation of constraint-based response for 2D and 3D collisions
Module #13 Continuous Collision Detection Implementation of continuous collision detection for fast-moving objects
Module #14 Collision Detection for Complex Shapes Implementation of collision detection for complex shapes using techniques such as GJK and EPA
Module #15 Collision Filtering and Masking Implementation of collision filtering and masking for efficient collision detection
Module #16 Real-Time Collision Detection for Games Optimization techniques for real-time collision detection in game development
Module #17 Physics Engines and Collision Detection Overview of popular physics engines and their collision detection implementations
Module #18 Advanced Topics in Collision Detection Advanced topics such as collision detection for deformable objects and soft body simulations
Module #19 Collision Detection for Multiplayer Games Considerations and optimization techniques for collision detection in multiplayer game development
Module #20 Debugging and Profiling Collision Detection Techniques for debugging and profiling collision detection implementations
Module #21 Case Studies:Collision Detection in Real-World Applications Real-world examples and case studies of collision detection in various industries
Module #22 Best Practices and Design Patterns Best practices and design patterns for designing and implementing collision detection systems
Module #23 Collision Detection for Virtual Reality and Augmented Reality Special considerations and optimization techniques for collision detection in VR and AR applications
Module #24 Collision Detection for Physics-Based Animation Implementation of collision detection for physics-based animation and simulations
Module #25 Machine Learning and Collision Detection Applications of machine learning in collision detection and response
Module #26 Collision Detection for Robotics and Autonomous Systems Special considerations and optimization techniques for collision detection in robotics and autonomous systems
Module #27 Collision Detection for Medical and Healthcare Applications Applications and considerations of collision detection in medical and healthcare industries
Module #28 Future Directions and Research in Collision Detection Overview of current research and future directions in collision detection and response
Module #29 Final Project:Implementing a Real-Time Collision Detection System Guided project to implement a real-time collision detection system using learned concepts
Module #30 Course Wrap-Up & Conclusion Planning next steps in Real-Time Collision Detection and Response career