Module #1 Introduction to Real-Time Physics Overview of the importance of physics in game development, course objectives, and setting up the development environment.
Module #2 Mathematics for Physics Review of essential math concepts for physics, including vectors, matrices, and quaternions.
Module #3 Physics Fundamentals Introduction to fundamental physics concepts, including Newtons laws, energy, and momentum.
Module #4 Collision Detection Basic collision detection techniques, including bounding boxes, spheres, and planes.
Module #5 Collision Response Handling collisions, including impulse-based response and constraint-based response.
Module #6 Rigid Body Dynamics Introduction to rigid body dynamics, including kinematics and dynamics.
Module #7 Rigid Body Simulation Implementing rigid body simulation using numerical integration and constraint solvers.
Module #8 Constraints and Joints Implementing constraints and joints, including hinges, ball-and-socket, and slider joints.
Module #9 Soft Body Simulation Introduction to soft body simulation, including mass-spring systems and finite element methods.
Module #10 Fluid Simulation Introduction to fluid simulation, including Eulerian and Lagrangian methods.
Module #11 Physics Engines Overview Overview of popular physics engines, including PhysX, Havok, and Bullet Physics.
Module #12 Implementing Physics in a Game Engine Integrating physics engines into a game engine, including Unreal Engine and Unity.
Module #13 Character Controllers and Animation Implementing character controllers and integrating physics with animation systems.
Module #14 Vehicle Physics Implementing vehicle physics, including wheel simulation and suspension models.
Module #15 Physics-Based Animation Using physics to drive animation, including ragdolls and simulated physics-based characters.
Module #16 Optimization Techniques Optimizing physics simulations for performance, including level of detail, parallel processing, and caching.
Module #17 Debugging and Profiling Debugging and profiling physics simulations, including visualization and instrumentation techniques.
Module #18 Physics in Multiplayer Games Challenges and solutions for implementing physics in multiplayer games, including synchronization and latency compensation.
Module #19 Physics in Mobile and Embedded Systems Optimizing physics simulations for mobile and embedded systems, including low-power and low-memory environments.
Module #20 Physics-Based Audio Using physics to drive audio simulations, including material-based audio and physics-based sound propagation.
Module #21 Machine Learning for Physics Using machine learning techniques to improve physics simulations, including neural networks and Gaussian processes.
Module #22 Physics in Virtual Reality Implementing physics in virtual reality, including constraints, collision response, and haptic feedback.
Module #23 Physics in Machine Learning Using physics to inform machine learning models, including physics-based regularization and inverse problems.
Module #24 Advanced Topics in Physics Exploring advanced topics in physics, including relativistic physics, quantum mechanics, and chaos theory.
Module #25 Course Wrap-Up & Conclusion Planning next steps in Real-Time Physics in Game Development career