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Apprentice Mode
10 Modules / ~100 pages
Wizard Mode
~25 Modules / ~400 pages

Real-Time Physics in Game Development
( 25 Modules )

Module #1
Introduction to Real-Time Physics
Overview of the importance of physics in game development, course objectives, and setting up the development environment.
Module #2
Mathematics for Physics
Review of essential math concepts for physics, including vectors, matrices, and quaternions.
Module #3
Physics Fundamentals
Introduction to fundamental physics concepts, including Newtons laws, energy, and momentum.
Module #4
Collision Detection
Basic collision detection techniques, including bounding boxes, spheres, and planes.
Module #5
Collision Response
Handling collisions, including impulse-based response and constraint-based response.
Module #6
Rigid Body Dynamics
Introduction to rigid body dynamics, including kinematics and dynamics.
Module #7
Rigid Body Simulation
Implementing rigid body simulation using numerical integration and constraint solvers.
Module #8
Constraints and Joints
Implementing constraints and joints, including hinges, ball-and-socket, and slider joints.
Module #9
Soft Body Simulation
Introduction to soft body simulation, including mass-spring systems and finite element methods.
Module #10
Fluid Simulation
Introduction to fluid simulation, including Eulerian and Lagrangian methods.
Module #11
Physics Engines Overview
Overview of popular physics engines, including PhysX, Havok, and Bullet Physics.
Module #12
Implementing Physics in a Game Engine
Integrating physics engines into a game engine, including Unreal Engine and Unity.
Module #13
Character Controllers and Animation
Implementing character controllers and integrating physics with animation systems.
Module #14
Vehicle Physics
Implementing vehicle physics, including wheel simulation and suspension models.
Module #15
Physics-Based Animation
Using physics to drive animation, including ragdolls and simulated physics-based characters.
Module #16
Optimization Techniques
Optimizing physics simulations for performance, including level of detail, parallel processing, and caching.
Module #17
Debugging and Profiling
Debugging and profiling physics simulations, including visualization and instrumentation techniques.
Module #18
Physics in Multiplayer Games
Challenges and solutions for implementing physics in multiplayer games, including synchronization and latency compensation.
Module #19
Physics in Mobile and Embedded Systems
Optimizing physics simulations for mobile and embedded systems, including low-power and low-memory environments.
Module #20
Physics-Based Audio
Using physics to drive audio simulations, including material-based audio and physics-based sound propagation.
Module #21
Machine Learning for Physics
Using machine learning techniques to improve physics simulations, including neural networks and Gaussian processes.
Module #22
Physics in Virtual Reality
Implementing physics in virtual reality, including constraints, collision response, and haptic feedback.
Module #23
Physics in Machine Learning
Using physics to inform machine learning models, including physics-based regularization and inverse problems.
Module #24
Advanced Topics in Physics
Exploring advanced topics in physics, including relativistic physics, quantum mechanics, and chaos theory.
Module #25
Course Wrap-Up & Conclusion
Planning next steps in Real-Time Physics in Game Development career


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