Module #1 Introduction to Virtual Reality Overview of VR technology, history, and applications
Module #2 Real-Time Rendering Fundamentals Basics of real-time rendering, graphics pipeline, and rendering equations
Module #3 VR Rendering Requirements Understanding the unique challenges and requirements of VR rendering, such as latency, framerate, and resolution
Module #4 GPU Architecture and Optimization Understanding modern GPU architectures and optimizing rendering for VR performance
Module #5 Graphics APIs for VR Overview of graphics APIs such as Vulkan, DirectX, and Metal, and their use in VR rendering
Module #6 Scene Management and Organization Techniques for efficient scene management, including scene graph optimization and level of detail
Module #7 3D Math and Transformations Review of 3D math concepts, including vectors, matrices, and quaternions, and their application in VR rendering
Module #8 Lighting and Shading in VR Advanced lighting and shading techniques for realistic VR rendering, including PBR and global illumination
Module #9 Texture Mapping and Materials Texture mapping, material properties, and physically-based rendering in VR
Module #10 Culling and Occlusion Techniques for reducing rendering workload, including occlusion culling, frustum culling, and sphere casting
Module #11 Animation and Physics in VR Techniques for realistic animation and physics simulation in VR, including character animation and rigid body dynamics
Module #12 VR Display Technologies Overview of VR display technologies, including OLED, AMOLED, and MicroLED
Module #13 Rendering for VR Displays Techniques for optimizing rendering for VR displays, including foveated rendering and timewarp
Module #14 Latency Reduction Techniques Techniques for reducing latency in VR rendering, including asynchronous time warping and latency compensation
Module #15 Stereoscopic Rendering and Eye Tracking Stereoscopic rendering techniques, including asymmetrical rendering and eye tracking
Module #16 Advanced VR Rendering Techniques Advanced techniques for realistic VR rendering, including volumetric rendering, screen space ambient occlusion, and motion blur
Module #17 Optimizing VR Rendering for Mobile and Standalone Headsets Techniques for optimizing VR rendering for mobile and standalone headsets, including power management and thermal control
Module #18 VR Rendering for Web and Cloud-Based Applications Techniques for rendering VR content on the web and in cloud-based applications, including WebXR and cloud rendering
Module #19 Performance Measurement and Profiling Techniques for measuring and profiling VR rendering performance, including benchmarking and debugging tools
Module #20 Case Studies in VR Rendering Real-world case studies of VR rendering in various applications, including gaming, education, and healthcare
Module #21 Future of VR Rendering Emerging trends and future directions in VR rendering, including real-time ray tracing and artificial intelligence
Module #22 Hands-on Project:Rendering a Simple VR Scene Hands-on project to implement a simple VR scene using a graphics API and rendering techniques learned in the course
Module #23 Hands-on Project:Optimizing VR Rendering for Performance Hands-on project to optimize a VR scene for performance, using techniques learned in the course
Module #24 Hands-on Project:Advanced VR Rendering Techniques Hands-on project to implement advanced VR rendering techniques, such as volumetric rendering or screen space ambient occlusion
Module #25 Final Project:Creating a Complex VR Scene Final project to create a complex VR scene using a combination of techniques learned in the course
Module #26 Final Project:Presentations and Feedback Students present their final projects and receive feedback from instructors and peers
Module #27 Bonus Module:Advanced Topics in VR Rendering Advanced topics in VR rendering, including light field rendering, holographic displays, and neural rendering
Module #28 Bonus Module:VR Rendering for Specific Industries VR rendering for specific industries, including architecture, product design, and healthcare
Module #29 Bonus Module:VR Rendering for Emerging Technologies VR rendering for emerging technologies, including augmented reality, mixed reality, and cross-reality
Module #30 Course Wrap-Up & Conclusion Planning next steps in Real-Time Rendering in Virtual Reality career